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public:dojo:wiki:capital-introduction [2019/05/20 13:04]
Shattered Armer [Rorqual]
public:dojo:wiki:capital-introduction [2020/01/20 23:42] (current)
Jinx De'Caire
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-Cynosural Fields (Also called Cynos) are specially created beacons which capital ships can lock on to. They can be lit by almost any ship, cost between 250 and 450 liquid ozone, and last for 10 minutes ​per cycle. Anyone in the same fleet as the pilot who lit the cyno can jump to it, provided they are in range and have the required fuel. <fc #6495ed> **You CANNOT jump to a cyno that is in the same system as you.** </fc> \\  \\  ​+Cynosural Fields (Also called Cynos) are specially created beacons which capital ships can lock on to. They can be lit by Force Recons and Black Ops Battleships, cost between 250 and 450 liquid ozone, and last 5-10 minutes ​depending on the ship that lights the cyno. Anyone in the same fleet as the pilot who lit the cyno can jump to it, provided they are in range and have the required fuel. <fc #6495ed> **You CANNOT jump to a cyno that is in the same system as you.** </fc> \\  \\  ​
  
 Cynosural Beacons are Cynosural Fields mounted off of a citadel. These were just added in the Onslaught Update and replace the old POS Mounted Cynosural Generator Arrays. These structures are mounted within warp range but not tether range of a citadel, so make sure to be cautious when jumping to them.  Cynosural Beacons are Cynosural Fields mounted off of a citadel. These were just added in the Onslaught Update and replace the old POS Mounted Cynosural Generator Arrays. These structures are mounted within warp range but not tether range of a citadel, so make sure to be cautious when jumping to them. 
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   * **Space Superiority** - Carriers have a dedicated type of fighters by the same name which are extremely effective against drones, other fighters, and even frigates. ​   * **Space Superiority** - Carriers have a dedicated type of fighters by the same name which are extremely effective against drones, other fighters, and even frigates. ​
   * **Anti-Structure DPS** - Because of their high range, carriers can safely engage citadels from well outside of their powerful weapon systems'​ ranges. ​   * **Anti-Structure DPS** - Because of their high range, carriers can safely engage citadels from well outside of their powerful weapon systems'​ ranges. ​
-  * **Anti-Capital Utility** - While not possessing enough damage to easily threaten other capital ships, carriers do have a significant amount of utility high slots, allowing them to fit anti-capital neuts when required to. Carriers also make some of the best Hard Cynos in Eve.+  * **Anti-Capital Utility** - While not possessing enough damage to easily threaten other capital ships, carriers do have a significant amount of utility high slots, allowing them to fit anti-capital neuts when required to.
  
 ==== Dreadnoughts ==== ==== Dreadnoughts ====
  • public/dojo/wiki/capital-introduction.1558357454.txt.gz
  • Last modified: 2019/05/20 13:04
  • by Shattered Armer