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public:dojo:wiki:basic-null-guide [2019/10/18 17:39]
Aernir Ridley Removed DojoFixMe
public:dojo:wiki:basic-null-guide [2023/12/13 04:51] (current)
Sirius Res [Intel Channels] noting filter adjustment as something new users may need to do and updating examples to be more current.
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 Brave finds itself constantly at war. Even in the farthest-flung systems in Eve at 4 a.m., there is still a chance that a lurking enemy went unreported in intel. With players from around the world ingame, what would be odd hours for you could be primetime elsewhere. Despite the dangers, there are essential skills you can develop and use to both increase your odds of survival and frustrate your enemies. Brave finds itself constantly at war. Even in the farthest-flung systems in Eve at 4 a.m., there is still a chance that a lurking enemy went unreported in intel. With players from around the world ingame, what would be odd hours for you could be primetime elsewhere. Despite the dangers, there are essential skills you can develop and use to both increase your odds of survival and frustrate your enemies.
  
-{{INLINETOC:width18 2-2}}+<grid><col md="3"> 
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 ===== Local Chat ===== ===== Local Chat =====
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 A common window layout technique is to position your Local Chat window behind and to the side of your other chat windows, so that only the total player count and list of names is visible: A common window layout technique is to position your Local Chat window behind and to the side of your other chat windows, so that only the total player count and list of names is visible:
  
-|{{ http://i.imgur.com/yt4W135.jpg?500 }}|+|{{ https://raw.githubusercontent.com/bravecollective/wiki-files/main/imgur/yt4W135.jpg?500 }}|
  
 This allows you to keep an eye on how many neutrals/reds are in system without sacrificing screen space to local chatter. Please remember that in null sec **everything that is not blue or green (depending on your overview settings) is to be considered hostile.** This allows you to keep an eye on how many neutrals/reds are in system without sacrificing screen space to local chatter. Please remember that in null sec **everything that is not blue or green (depending on your overview settings) is to be considered hostile.**
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 Paired with Local chat, **intel channels** will give you a good idea of any enemies in the area. It is important to remember intel channels are only effective if people are reporting intel! If you see hostiles or neutrals in your system it is imperative you report them to the proper channel. Paired with Local chat, **intel channels** will give you a good idea of any enemies in the area. It is important to remember intel channels are only effective if people are reporting intel! If you see hostiles or neutrals in your system it is imperative you report them to the proper channel.
  
-  * https://www.intelmap.xyz/ - The Legacy Intel Map. Anything reported in the int.catch and int.impass in game chat room will show up here. If you're not using this, you're doing it wrong. Note: this also works great on a tablet or a separate laptop. +  * **[[https://github.com/Slazanger/SMT/releases|SMT]]** - The Intel Map tool. Anything reported in the <fc #00ff00>querious.imperium</fc> in-game chat channel can be shown here. If you're not using this, you're doing it wrong. Note: this also works great on a tablet or a separate laptop. 
-  * **//int.catch//** and **//int.impass//** - In-Game Chat Channel where Intel is provided on a coalition wide level. When linking intel, the format used is usually //System// - //Name Of Pilot// - //Ship Pilot Is Flying (if n/a, write 'nv', which means 'no visual')//for example//HED-GP// - //Lychton Kondur// - //Ibis//.Lastly, if someone asks for the status of a system, it generally means whether there are neutrals or reds in the system, or in a specific place in system, so if you can safely answer the question for them by quickly checking or already know, do so in the Intel channel.  Use int.catch while flying in catch and int.impass while flying in impass.+    You may need to adjust the filters on the initial install of SMT to ensure it is watching the proper channel(s). To do this, open the program and go to **File** -> **Preferences** -> **Intel**. Adjust the **Channel Filters** to match the in-game channel name(s) you want to watch (e.g. "**<fc #00ff00>querious.imperium</fc>**"). 
 + 
 +  * **<fc #00ff00>querious.imperium</fc>** - In-Game Chat Channel where Intel is provided. When linking intel, the format used is usually
 +  * //System// - //Name Of Pilot// - //Ship Pilot Is Flying  
 +  * (if n/a, write 'nv', which means 'no visual')// 
 +for example
 +//HED-GP// - //Lychton Kondur// - //Ibis//. 
 + 
 +Lastly, if someone asks for the status of a system, it generally means whether there are neutrals or reds in the system, or in a specific place in system, so if you can safely answer the question for them by quickly checking or already know, do so in the Intel channel.   
 + 
 +  * Use <fc #00ff00>querious.imperium</fc> while flying in Querious. 
 +  * Use <fc #00ff00>delve.imperium</fc> while flying in Delve. 
  
 ===== Jump Gates, Jump Bridges, and Jump Fatigue ===== ===== Jump Gates, Jump Bridges, and Jump Fatigue =====
-Jump gates have been established throughout Brave and Legacy Coalition space to provide you with a quick means of traversing long distances. However, they have dangers associated with them that could spell disaster for the unaware.+Jump gates have been established throughout Brave space to provide you with a quick means of traversing long distances. However, they have dangers associated with them that could spell disaster for the unaware.
  
 There are jump bridges **and** jump gates; they are not the same. Titans and Black Ops ships can make jump bridges, while The Ansiblex Jump Gate is a POS (player owned structure). Also the Jump Gates do not have any jump fatigue while the jump bridges still have jump fatigue. There are jump bridges **and** jump gates; they are not the same. Titans and Black Ops ships can make jump bridges, while The Ansiblex Jump Gate is a POS (player owned structure). Also the Jump Gates do not have any jump fatigue while the jump bridges still have jump fatigue.
  
-|{{ https://i.imgur.com/jLrcgMZ.png }}| +|{{ https://raw.githubusercontent.com/bravecollective/wiki-files/main/imgur/jLrcgMZ.png }}| 
-|As of now there is a minor fee associated with the jump gates. This helps pay for the ozone usage of the gate and you will no longer be prompted to pay the gate fee each time you use a gate. Please head to your wallet and under the Automatic Pay Settings click the box and have it set to ISK. Also you will be charged ISK per volume of your ship not ISK for a single trip. Don't worry a 270,000 m3 Battlecruiser only costs 213 ISK per jump. |+|There is a fee associated with the jump gates to cover their cost. This pays for the ozone usage of the gate and you will no longer be prompted to pay the gate fee each time you use a gate. Please head to your wallet and under the Automatic Pay Settings click the box and have it set to 300 ISK. Also you will be charged 300 ISK per volume of your ship not 300 ISK for a single trip. Don't worry a cruiser only costs 63,900 ISK per jump. |
  
 You need to understand the mechanics of **jump fatigue**. Repeated use of jump drives or jump bridges will trigger two cooldowns.  One is a hard cap on when you can jump again, your jump timer. The second is jump fatigue, a timer that increases your hard jump timer each time you make a jump while it's active. You need to understand the mechanics of **jump fatigue**. Repeated use of jump drives or jump bridges will trigger two cooldowns.  One is a hard cap on when you can jump again, your jump timer. The second is jump fatigue, a timer that increases your hard jump timer each time you make a jump while it's active.
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 The undock of any station is one of the areas pilots have the greatest false sense of security. You are not safe on the station undock even if there is only one hostile in system. It is important to note that immediately after undocking you are invulnerable and unable to be locked for 30 seconds. Any action taken by you will remove this effect save for completely stopping your ship. If you need to undock with hostiles in system, immediately stop your ship and check your surroundings. If the undock looks clear you are fine to continue, but if the undock is red you can redock after your session timer expires. Currently the session change timer is set for 10 seconds meaning that you will be unable to redock with a station for the first 10 seconds in space. It is imperative that you do not try to redock with a station in these 10 seconds or you will become vulnerable. More advanced undocking techniques are covered in the intermediate section. The undock of any station is one of the areas pilots have the greatest false sense of security. You are not safe on the station undock even if there is only one hostile in system. It is important to note that immediately after undocking you are invulnerable and unable to be locked for 30 seconds. Any action taken by you will remove this effect save for completely stopping your ship. If you need to undock with hostiles in system, immediately stop your ship and check your surroundings. If the undock looks clear you are fine to continue, but if the undock is red you can redock after your session timer expires. Currently the session change timer is set for 10 seconds meaning that you will be unable to redock with a station for the first 10 seconds in space. It is imperative that you do not try to redock with a station in these 10 seconds or you will become vulnerable. More advanced undocking techniques are covered in the intermediate section.
  
-|{{http://i.imgur.com/Daf6QJU.png?400}}|+|{{https://raw.githubusercontent.com/bravecollective/wiki-files/main/imgur/Daf6QJU.png?400}}|
 |If you are in a bubble immune ship, you can ignore the bubble, ofc. ;)| |If you are in a bubble immune ship, you can ignore the bubble, ofc. ;)|
  
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 There are many excellent YouTube tutorials demonstrating how and why to d-scan. There are many excellent YouTube tutorials demonstrating how and why to d-scan.
  
-When scouting for a fleet, it is also helpful to be able to show your FC what you have found on D-Scan. There are many third party tools that allow you to do this, like [[https://dscan.me/]]+When scouting for a fleet, it is also helpful to be able to show your FC what you have found on D-Scan. There are many third party tools that allow you to do this, like [[https://intel.bravecollective.com/dscan/|The Brave D-Scan Tool]].
  
  
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 When local is up press CTRL+A this will mark all who is in local if someone enters the eye will catch it. When local is up press CTRL+A this will mark all who is in local if someone enters the eye will catch it.
  
-If you end up travelling in your ratting ship fit full stack of Warp Core Stabilizers in the lows, leave the ratting ship in your target ratting system and only travel when needed with it.+If you end up travelling in your ratting ship fit Warp Core Stabilizer in the low slot (will save you from really bad gank attempts) , leave the ratting ship in your target ratting system and only travel when needed with it. 
 If you travel and find local has neutrals and you dont have ping bookmarks press alt+shift+x to add moons in space not overview find a moon that is close to the gate you want to travel to and activate tracking camera narrow the dscan and you can now check for bubble camp,this also allows you to warp from not being inline to drag bubbels. If you travel and find local has neutrals and you dont have ping bookmarks press alt+shift+x to add moons in space not overview find a moon that is close to the gate you want to travel to and activate tracking camera narrow the dscan and you can now check for bubble camp,this also allows you to warp from not being inline to drag bubbels.
 Note that moons can have pos towers on it it so only use it in a pinch. Note that moons can have pos towers on it it so only use it in a pinch.
  
 {{tag>general guide firstweek all english}} {{tag>general guide firstweek all english}}
  • public/dojo/wiki/basic-null-guide.1571420366.txt.gz
  • Last modified: 2019/10/18 17:39
  • by Aernir Ridley