public:dojo:wiki:autothysian

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public:dojo:wiki:autothysian [2021/03/15 14:20]
Tau Hopper [Behaviour and Known Associates]
public:dojo:wiki:autothysian [2021/03/15 14:26] (current)
Tau Hopper [Behaviour and Known Associates]
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 > //[...] once a Drifter does attack for whatever reason, it will chase its target relentlessly through the system and once destroyed, all traces of the target will be eliminated, including its wreck as well as the capsule of the pilot. While Drifters will not follow into other systems, they will resume their chase if a target returns to the system after it had left.// > //[...] once a Drifter does attack for whatever reason, it will chase its target relentlessly through the system and once destroyed, all traces of the target will be eliminated, including its wreck as well as the capsule of the pilot. While Drifters will not follow into other systems, they will resume their chase if a target returns to the system after it had left.//
  
-Besides any reinforcements the Drifters involved in the attack may summon, no other Drifters present in the system will join the chase at first, but they will shoot on sight from then on until the next downtime or until they succeed in destroying the offending player, although what ships would qualify to reset the aggro is unclear. The same is applicable to any new groups of roaming Lancers which may respawn, albeit it shall be emphasized that the hostilities with the Drifters from a given system won't have any effect on the interactions with other Drifters elsewhere. That is to say, the **Autothysian Lancers** in a system where no acts of aggression against any Drifters took place since the last downtime will remain peaceful unless provoked.+Besides any reinforcements the Drifters involved in the attack may summon, no other Drifters present in the system will join the chase at first, but they will shoot on sight from then on until the next downtimeor until they succeed in destroying the offending player, although what ships would qualify to reset the aggro is unclear. The same is applicable to any new groups of roaming Lancers which may respawn, albeit it shall be emphasized that the hostilities with the Drifters from a given system won't have any effect on the interactions with other Drifters elsewhere. That is to say, the **Autothysian Lancers** in a system where no acts of aggression against any Drifters took place since the last downtime will remain peaceful unless provoked.
  
 If a reinforcement wave does indeed appear, it may include [[http://games.chruker.dk/eve_online/item.php?type_id=34495|Drifter battleships]] or [[http://games.chruker.dk/eve_online/item.php?type_id=47459|cruisers]]. Make no mistake: for all practical purposes, the latter are only marginally less deadly than the former. Either will deliver very high damage outputs at very long ranges; point, web and neut at extreme distances; and enjoy an overshield which, in case of being depleted, will trigger a shot from a superweapon which will obliterate any subcapital ship other than a carefully crafted marauder. Under normal circumstances, the only way to survive such an encounter would therefore consist on being already aligned and immediately entering warp as they land. If a reinforcement wave does indeed appear, it may include [[http://games.chruker.dk/eve_online/item.php?type_id=34495|Drifter battleships]] or [[http://games.chruker.dk/eve_online/item.php?type_id=47459|cruisers]]. Make no mistake: for all practical purposes, the latter are only marginally less deadly than the former. Either will deliver very high damage outputs at very long ranges; point, web and neut at extreme distances; and enjoy an overshield which, in case of being depleted, will trigger a shot from a superweapon which will obliterate any subcapital ship other than a carefully crafted marauder. Under normal circumstances, the only way to survive such an encounter would therefore consist on being already aligned and immediately entering warp as they land.
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  • Last modified: 2021/03/15 14:20
  • by Tau Hopper