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public:dojo:wiki:autothysian [2020/07/11 12:03]
Fomol Grosstraktor
public:dojo:wiki:autothysian [2021/03/15 14:26] (current)
Tau Hopper [Behaviour and Known Associates]
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 ====== Farming Autothysian Lancers in High-Sec ====== ====== Farming Autothysian Lancers in High-Sec ======
  
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 > //[...] once a Drifter does attack for whatever reason, it will chase its target relentlessly through the system and once destroyed, all traces of the target will be eliminated, including its wreck as well as the capsule of the pilot. While Drifters will not follow into other systems, they will resume their chase if a target returns to the system after it had left.// > //[...] once a Drifter does attack for whatever reason, it will chase its target relentlessly through the system and once destroyed, all traces of the target will be eliminated, including its wreck as well as the capsule of the pilot. While Drifters will not follow into other systems, they will resume their chase if a target returns to the system after it had left.//
  
-Besides any reinforcements the Drifters involved in the attack may summon, no other Drifters present in the system will join the chase at first, but they will shoot on sight from then on until the next downtime. The same is applicable to any new groups of roaming Lancers which may respawn, although it shall be emphasized that the hostilities with the Drifters from a given system won't have any effect on the interactions with other Drifters elsewhere. That is to say, the **Autothysian Lancers** in a system where no acts of aggression against any Drifters took place since the last downtime will remain peaceful unless provoked.+Besides any reinforcements the Drifters involved in the attack may summon, no other Drifters present in the system will join the chase at first, but they will shoot on sight from then on until the next downtime–or until they succeed in destroying the offending player, although what ships would qualify to reset the aggro is unclear. The same is applicable to any new groups of roaming Lancers which may respawn, albeit it shall be emphasized that the hostilities with the Drifters from a given system won't have any effect on the interactions with other Drifters elsewhere. That is to say, the **Autothysian Lancers** in a system where no acts of aggression against any Drifters took place since the last downtime will remain peaceful unless provoked.
  
 If a reinforcement wave does indeed appear, it may include [[http://games.chruker.dk/eve_online/item.php?type_id=34495|Drifter battleships]] or [[http://games.chruker.dk/eve_online/item.php?type_id=47459|cruisers]]. Make no mistake: for all practical purposes, the latter are only marginally less deadly than the former. Either will deliver very high damage outputs at very long ranges; point, web and neut at extreme distances; and enjoy an overshield which, in case of being depleted, will trigger a shot from a superweapon which will obliterate any subcapital ship other than a carefully crafted marauder. Under normal circumstances, the only way to survive such an encounter would therefore consist on being already aligned and immediately entering warp as they land. If a reinforcement wave does indeed appear, it may include [[http://games.chruker.dk/eve_online/item.php?type_id=34495|Drifter battleships]] or [[http://games.chruker.dk/eve_online/item.php?type_id=47459|cruisers]]. Make no mistake: for all practical purposes, the latter are only marginally less deadly than the former. Either will deliver very high damage outputs at very long ranges; point, web and neut at extreme distances; and enjoy an overshield which, in case of being depleted, will trigger a shot from a superweapon which will obliterate any subcapital ship other than a carefully crafted marauder. Under normal circumstances, the only way to survive such an encounter would therefore consist on being already aligned and immediately entering warp as they land.
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-<alert type="info">**DISCLAIMER:** as of the time of writing, no reinforcement waves have been observed during or immediately after an engagement with groups of **Autothysian Lancers** in high-sec, despite the old reports about them. This may have been an actual change introduced as part of a patchor just coincidence if their rate of occurrence is lowbut act nonetheless as if they could indeed appear to avoid unnecessary losses.</alert>+<alert type="info">**DISCLAIMER:** as of the time of writing, no reinforcement waves have been observed DURING an engagement with **Autothysian Lancers** in high-sec, despite the old reports about them. Very rarely, another group of Lancers escorted by Drifter cruisers will show up AFTER the last ship in the original group was destroyed, tho. These may just be an independent, respawned fleet that happened to warp to that particular landmark first, as part of their normal roamrather than reinforcement wave proper; but they'll in any case attack as expected following the earlier act of aggression against the former group. Stillit is strongly advised to act as if a reinforcement wave could indeed appear at any time to avoid unnecessary losses.</alert>
  
  
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 Unlike the former **Circadian Seekers**, which could be dealt with using a T1 cruiser, handling a group of **Autothysian Lancers** requires tanking about 400-500 EHP/s at present – i.e. against four or five foes, each dealing 104 DPS – with damage outputs (ideally) in a similar range. Unlike the former **Circadian Seekers**, which could be dealt with using a T1 cruiser, handling a group of **Autothysian Lancers** requires tanking about 400-500 EHP/s at present – i.e. against four or five foes, each dealing 104 DPS – with damage outputs (ideally) in a similar range.
  
-Depending on the particular fit, regen rates around or below 400 EHP/s can also be feasible when dealing with up to five Lancers, as long as the ship at hand has enough shield or armor buffer to hold its own until the first target is killed. Still, since one's attention should be focused on the overview in case of additional incoming threats, it would be advisable to trade some DPS for additional tank not to have to care about the damage taken too.+Depending on the particular fit, regen rates around or below 400 EHP/s can also be feasible when dealing with up to five Lancers, as long as the ship at hand has enough shield or armor buffer to hold its own until the first target is killed. Still, since one's attention should be focused on the **Overview** in case of additional incoming threats, it would be advisable to trade some DPS for additional tank not to have to care about the damage taken too.
  
 With this in mind, a T1 battlecruiser would make for a suitable ship to farm Lancers with, with a moderate ISK investment. With this in mind, a T1 battlecruiser would make for a suitable ship to farm Lancers with, with a moderate ISK investment.
  
-Please find two fit proposals below, for a //**Cyclone**// and a //**Myrmidon**// respectively: both have been tested and are equivalent in terms of cost and performance, with the //**Cyclone**// having some more tank and being a tad more nimble, and the //**Myrmidon**// having a bit more DPS. The tank and damage output of the latter depends heavily on the Gallente Battlecruiser skill being maxed-out, though. So, if that is not the case, consider replacing one of the //**Drone Damage Amplifier II**// modules with a second //**Energized Adaptive Nano Membrane II**//.+Please find two fit proposals below, for a //**Cyclone**// and a //**Myrmidon**// respectively: both have been tested and are equivalent in terms of cost and performance, with the //**Cyclone**// having some more tank and being a tad more nimble, and the //**Myrmidon**// having a bit more DPS. The tank and damage output of the latter depends heavily on the Gallente Battlecruiser skill being maxed-out, though. So, if that is not the case, consider replacing one of the //**Drone Damage Amplifier II**// modules with a second //**Multispectrum Energized Membrane II**//.
  
-Nevertheless, double check the figures and make any required amendments according to your skillset using the above [[autothysian#anatomy_of_a_lancer|damage profile]] in e.g. [[https://github.com/pyfa-org/Pyfa|Pyfa]]; and, when in doubt, err on the side of more tank—happy hunt!+Nevertheless, double check the figures and make any required amendments according to your skillset using the above [[autothysian#anatomy_of_a_lancer|damage profile]] in [[https://github.com/pyfa-org/Pyfa|Pyfa]]; and, when in doubt, err on the side of more tank—happy hunt!
  
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 Medium Armor Repairer II Medium Armor Repairer II
 Medium Armor Repairer II Medium Armor Repairer II
-Energized Adaptive Nano Membrane II+Multispectrum Energized Membrane II
 Reactive Armor Hardener Reactive Armor Hardener
 Drone Damage Amplifier II Drone Damage Amplifier II
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 {{tag>Ratting Guide Advanced All English}} {{tag>Ratting Guide Advanced All English}}
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  • public/dojo/wiki/autothysian.1594469025.txt.gz
  • Last modified: 2020/07/11 12:03
  • by Fomol Grosstraktor