public:dojo:wiki:alpha-army

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Alpha Army

The Brave Alpha Army was created by the Brave Dojo as a rapid-deployment force with an extremely low barrier to entry. This sig is great for getting involved in more casual fleets with less demanding requirements, and a great opportunity for those interested in FCing to dip their toes into it while getting paid for their content creation!

By utilizing Eve's Recruit a Friend Program, anyone can create a combat-capable character for the Alpha Army in a matter of minutes. And whats more, ships ranging from breachers to hurricanes are handed out free-of-charge by the Dojo and FC Teams before each fleet, which means the cost to get involved for anyone who wishes to is only that of skillbooks!

Current Staging: Amarr

Alpha Clones

Getting an account and character made takes only a few minutes, simply follow the instructions below and you'll be good to go!

  1. Login to the Eve Recruit a Friend Website, and use the link there to create a new Eve account.
  2. Create a Caldari character on this new account. Make sure the school is set to School of Applied Knowledge. Beyond this the character can be customized however you like.
  3. Dock up in the nearest station and logout. Feel free to skip the tutorial.
  4. Send the character 10,000,000 ISK for skillbooks from another account. This'll get you through Phase 1, but more ISK will be required for all 3 phases.
  5. Log back in, redeem the 1,000,000 SP, and start following the skillplans from Phase 1.
    1. For each phase you can buy the required skillbooks from a school station or the character sheet.
  6. Apply to the corporation Brave Nubs. The ticker is [.SBUN].
  7. Send @jinxdecaire a message on Slack with the name of the character you applied with.
  8. Make sure to add the character to your Brave Core account.
  9. Move the character to Amarr, join #alpha-army on Slack, and keep an eye out for pings!

These skillplans are ultra-specialized for Alpha Army doctrine ships while also being extremely quick to train.

To start off, these skills will get you into our Talwar and Breacher fits. You should be able to get all of them (and then some) with the 1,000,000 free SP you got from the Recruit a Friend Program.

Phase 1 - Skillplan and Skillbooks

Click to Expand

Skillplan

Mechanics III
Electronics Upgrades IV
Minmatar Frigate I
Minmatar Frigate II
Minmatar Frigate III
Minmatar Destroyer I
Missile Launcher Operation II
Light Missiles I
Sensor Linking I
Weapon Upgrades III
Weapon Upgrades IV
Acceleration Control I
Acceleration Control II
Acceleration Control III
Capacitor Management IV
Evasive Maneuvering II
High Speed Maneuvering II
High Speed Maneuvering III
Jury Rigging I
Jury Rigging II
Jury Rigging III
Launcher Rigging I
Launcher Rigging II
Launcher Rigging III
Light Missiles II
Light Missiles III
Long Range Targeting II
Minmatar Destroyer II
Minmatar Destroyer III
Minmatar Destroyer IV
Missile Bombardment I
Missile Bombardment II
Missile Bombardment III
Missile Bombardment IV
Missile Launcher Operation III
Missile Launcher Operation IV
Navigation IV
Rapid Launch I
Rapid Launch II
Rapid Launch III
Signature Analysis II
Thermodynamics II
Thermodynamics III
Warhead Upgrades I
Warhead Upgrades II
Drones II
Drones III
Light Drone Operation I
Propulsion Jamming II
Repair Systems I
Repair Systems II
Rockets I
Shield Operation I
Shield Operation II
Rockets II
Rockets III
Repair Systems III

Needed Skillbooks

Minmatar Frigate
Minmatar Destroyer
Light Missiles
Sensor Linking
Acceleration Control
Jury Rigging
Launcher Rigging
Missile Bombardment
Rapid Launch
Thermodynamics
Warhead Upgrades
Light Drone Operation
Rockets
Shield Operation

Phase 2 gives you access to the Thrasher, optimizes your skills for slashers and vigils, and gives you the option of getting into logistics with burst skills.

Phase 2 - Skillplan and Skillbooks

Click to Expand

Skillplan

Shield Emission Systems I
Energy Grid Upgrades II
Shield Emission Systems II
Hull Upgrades III
Hull Upgrades IV
Shield Emission Systems III
Small Projectile Turret I
Advanced Weapon Upgrades I
Target Painting I
Shield Upgrades III
Small Projectile Turret II
Small Projectile Turret III
Rapid Firing III
Surgical Strike II
Surgical Strike III
Trajectory Analysis II
Trajectory Analysis III

Needed Skillbooks

Shield Emission Systems
Small Projectile Turret
Advanced Weapon Upgrades
Target Painting

This final phase gets you into Ruptures and Hurricanes, along with their logi ship the Scythe. You'll want to follow these plans top-down. The Scythe skillplan is optional, intended for those who specifically want to utilize that ship.

Thrasher Improvements - Skillplan and Skillbooks

Click to Expand

Skillplan

Warp Drive Operation II
Warp Drive Operation III
Evasive Maneuvering III
Target Management III
Signature Analysis III
Long Range Targeting III
Shield Management II
Shield Management III
Shield Operation III
Sharpshooter III
Controlled Bursts III
Shield Upgrades IV
Tactical Shield Manipulation II
Tactical Shield Manipulation III
Tactical Shield Manipulation IV

Needed Skillbooks

No Skillbooks Required

(OPTIONAL) Scythe - Skillplan and Skillbooks

Click to Expand

Skillplan

CPU Management V
Energy Grid Upgrades III
Energy Grid Upgrades IV
Energy Grid Upgrades V
Energy Pulse Weapons I
Energy Pulse Weapons II
Minmatar Cruiser I
Minmatar Cruiser II
Minmatar Cruiser III
Power Grid Management V

Needed Skillbooks

Energy Pulse Weapons
Minmatar Cruiser

Ruptures - Skillplan and Skillbooks

Click to Expand

Skillplan

Minmatar Cruiser I
Minmatar Cruiser II
Minmatar Cruiser III
Medium Projectile Turret I
Medium Projectile Turret II
Medium Projectile Turret III
Energy Pulse Weapons I
Energy Grid Upgrades III
Energy Grid Upgrades IV
Energy Grid Upgrades V
Power Grid Management V
Weapon Upgrades V
Advanced Weapon Upgrades II
Advanced Weapon Upgrades III

Needed Skillbooks

Minmatar Cruiser
Medium Projectile Turret
Energy Pulse Weapons

Hurricanes - Skillplan and Skillbooks

Click to Expand

Skillplan

Minmatar Battlecruiser I
Minmatar Battlecruiser II
Minmatar Battlecruiser III
Energy Pulse Weapons II

Needed Skillbooks

Minmatar Battlecruiser

Getting an account and character made takes only a few minutes, simply follow the instructions below and you'll be good to go!

  1. Login to the Eve Recruit a Friend Website, and use the link there to create a new Eve account.
  2. Create an Amarr character on this new account. Beyond this the character can be customized however you like.
  3. Dock up in the nearest station and logout. Feel free to skip the tutorial.
  4. Send the character 3,000,000 ISK for skillbooks from another account. This'll get you through Phase 1, but more ISK will be required for all 3 phases.
  5. Log back in, redeem the 1,000,000 SP, and start following the skillplans from Phase 1 - Coercers.
    1. For each phase you can buy the required skillbooks from a school station or the character sheet.
  6. Apply to the corporation Brave Nubs. The ticker is [.SBUN].
  7. Send @jinxdecaire a message on Slack with the name of the character you applied with.
  8. Make sure to add the character to your Brave Core account.
  9. Move the character to Amarr, join #alpha-army on Slack, and keep an eye out for pings!

The Ruptures and Hurricanes are fine for PvP but because we plan to do some structure bashing there is a high-dps low-maintenance alternative, Coercers with Lasers!

Bashing Phase 1 - Skillplan and Skillbooks ~ 1.05 m SP

Click to Expand

Skillplan

Amarr Frigate I
Amarr Frigate II
Amarr Frigate III
Amarr Destroyer I
Small Energy turret I
Small Energy turret II
Small Energy turret III
Small Energy turret IV
Weapon Upgrades III
Weapon Upgrades IV
Small Energy turret V
Amarr Destroyer II
Amarr Destroyer III
Controlled Bursts III
Surgical Strike II
Surgical Strike III
Surgical Strike IV
Energy Grid Upgrades II
Rapid Firing III
Rapid Firing IV
Amarr Destroyer IV
Motion Prediction III
Small Pulse Laser Specialization I
Small Pulse Laser Specialization II
Small Pulse Laser Specialization III
Controlled Bursts IV
Gunnery V

Needed Skillbooks

Amarr Destroyer
Small Pulse Laser Specialization

The Brave Dojo will pay anyone who wants to try their hand at FCing Alpha Army Fleets! Just follow the instructions below to get started!

The current rates are as follows:

  • War Commander: TBA (Currently Occupied)
  • First Fleet: 200 Million ISK
  • Second Fleet: 100 Million ISK
  • Third Fleet: 50 Million ISK

After you've finished running your fleet, you'll need to send an After Action Report to Jinx D'ojo in-game via evemail, and post it to the #cop-fleet-command channel on Slack.

The AAR itself doesn't need to be long or complicated, and you can check the aforementioned Slack channel for some previous examples. In general you want your AAR to have the following:

  • What kind of fleet you formed, and the objective if there was one.
  • A rundown of what happened during the fleet.
  • Your analysis of the fleet. (ie. What went well? What could have gone better? Did you learn any lessons? etc.)

If you have any questions don't hesitate to ask in #alpha-army on Slack!

Ships for Alpha Army are handed out free-of-charge before fleets begin, but to give you an idea of what to expect here's a list of ships we currently employ.

PvP

Breacher
Rockets Frigate Phase 1
Thrasher
Light Artillery Destroyer Phase 2
PvP

Talwar
Light Missiles Destroyer Phase 1
Rupture
Medium Artillery Cruiser Phase 3
Bash

Coercer
Lasers Destroyer Phase 1
Oracle
Lasers Battlecruiser Phase ?
Bash

Omen
Lasers Cruiser Phase ?
Hurricane
Medium Artillery Battlecruiser Phase 3
Burst
Logistics Frigate Phase 2
Scythe
Logistics Cruiser Phase 3
Slasher
Tackle Frigate Phase 1
Breacher
Tackle Frigate Phase 1
Vigil
Target Painters Frigate Phase 2
  • public/dojo/wiki/alpha-army.1590102645.txt.gz
  • Last modified: 2020/05/21 23:10
  • by Nevarr Tivianne