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public:dojo:brave_hole_divers [2018/12/15 16:13]
Fomol Grosstraktor
public:dojo:brave_hole_divers [2019/03/08 08:31] (current)
Ignacius Kh'orlan
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   * Find an eligible C5 near GE-8JV   * Find an eligible C5 near GE-8JV
-  * Run the combat sites with spider tanked drone boats (Dominixes and Nestors)+  * Run the combat sites with Hospital ​Nestors ​and VNIs/​Rattlesnakes
   * Collect the loot and optionally salvage the wrecks   * Collect the loot and optionally salvage the wrecks
-  * Sell the loot at an NPC station with the appropriate buy orders(like in Stain)+  * Sell the loot at an NPC station with the appropriate buy orders (like in Stain; Curse is a better place to sell though because it is less camped)
  
 If that sounds interesting to you join ''#​brave-hole-divers''​ channel on Slack, as this is where we hang out, theorycraft,​ <​del>​spam pings</​del>​ and ping out fleets If that sounds interesting to you join ''#​brave-hole-divers''​ channel on Slack, as this is where we hang out, theorycraft,​ <​del>​spam pings</​del>​ and ping out fleets
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 ===== The Doctrine ===== ===== The Doctrine =====
-You could have a perfect wormhole, but it would be useless if you had no ships to run the sites and bring home the sweet, sweet loot. The basic fleet comp will be Dominix and Nestor-class ​battleships, designed ​to both deal good DPS and keep the fleet alive with Remote Armor Repairers and Remote Cap Transmitters,​ as well as plenty of tank modules +You could have a perfect wormhole, but it would be useless if you had no ships to run the sites and bring home the sweet, sweet loot. The basic fleet comp will be Nestor battleships ​supporting VNI and Rattlesnake DPS. The Nestors are called hospital nestors due to being fully rep fit and cap stable without a capchain. 
- +<alert type="​info">​All ​the Mids and Highs on these fits can be meta'd downThe most important thing is that the tank is at the minimum required levels.</alert>
-==== Dominix ==== +
-While it is a weaker logistics ship than the Nestor, Dominix will dish out similar levels of pain, while keeping your fleet alive. A team of 4 of them is enough to run a Core Garrison ​and a group of 5 should ​be able to deal with every site C5s have to offerAlso worth mentioning ​is that they insure very well, and are overall a pretty small investment. Keep the capchain up, and repair whoever ​is being attacked +
- +
-Use the normal fit, unless you have been designated as “Drone Bunny”, more about that later +
- +
-^ Normal Dominix ^ Drone Bunny ^ +
-|<​code>​ +
-[Dominix, Domin(atr)ix] +
-1600mm Steel Plates II +
-Damage Control II +
-Energized Adaptive Nano Membrane II +
-Energized Adaptive Nano Membrane II +
-Drone Damage Amplifier II +
-Drone Damage Amplifier II +
-Energized Explosive Membrane II +
- +
-Large Cap Battery II +
-Large Micro Jump Drive +
-Large Cap Battery II +
-Omnidirectional Tracking Link II +
-Cap Recharger II +
- +
-Large Remote Armor Repairer II +
-Large Remote Capacitor Transmitter II +
-Large Remote Armor Repairer II +
-Large Remote Capacitor Transmitter II +
-Large Remote Armor Repairer II +
-Large Remote Capacitor Transmitter II +
- +
-Large Remote Repair Augmentor I +
-Large Egress Port Maximizer I +
-Large Egress Port Maximizer I +
- +
- +
- +
-Hobgoblin II x5 +
-Praetor II x5 +
-Hornet EC-300 x5 +
-Ogre II x8 +
- +
-Cargo/​refits:​ +
- +
-Tracking Speed Script x1 +
-Nanite Repair Paste x48 +
-Heavy Stasis Grappler II +
-Warp Scrambler II +
- +
-</​code>​|<​code>​ +
-[Dominix, Domin(atr)ix Bunny] +
-1600mm Steel Plates II +
-Damage Control II +
-Energized Adaptive Nano Membrane II +
-Energized Adaptive Nano Membrane II +
-Drone Damage Amplifier II +
-Drone Damage Amplifier II +
-Energized Explosive Membrane II +
- +
-Large Cap Battery II +
-Large Micro Jump Drive +
-Large Cap Battery II +
-Target Painter I +
-Cap Recharger II +
- +
-Large Remote Armor Repairer II +
-Large Remote Capacitor Transmitter II +
-Large Remote Armor Repairer II +
-Large Remote Capacitor Transmitter II +
-Large Remote Armor Repairer II +
-Large Remote Capacitor Transmitter II +
- +
-Large Remote Repair Augmentor I +
-Large Egress Port Maximizer I +
-Large Egress Port Maximizer I +
- +
- +
- +
-Hobgoblin II x5 +
-Praetor II x5 +
-Hornet EC-300 x5 +
-Ogre II x8 +
- +
-Cargo/​refits:​ +
- +
-Tracking Speed Script x1 +
-Nanite Repair Paste x48 +
-Heavy Stasis Grappler II +
-Warp Scrambler II +
- +
-</code>|+
  
 ==== Nestor ==== ==== Nestor ====
-One of the best looking ships in EVE, a Nestor is a next step in the Brave Hole Divers corporate ladder. Thanks to its 50% remote repair bonus, a fleet of 3 is enough to tank a Core Garrison, and in exchange for slightly lower armor buffer, it gets about 10% more damage and better armor resists than a Dominix. As Amarr Battleship skill is the one that increases those resistances,​ it is advised to have it trained to at least level IV. But do what you want, I’m just a wiki page and not your dad.+One of the best looking ships in EVE, a Nestor is a next step in the Brave Hole Divers corporate ladder. As Amarr Battleship skill is the one that increases those resistances ​(as well as Armor Compensation Skills), it is advised to have it trained to at least level IV. But do what you want, I’m just a wiki page and not your dad. Note that the Hospital Nestors //must// be cap stable and have minimum resists in EM/​Therm/​Kin/​Explo of 74/​67/​67/​72. If you can match the resists with less tank you can throw on additional DDAs.
  
-^ Basic Nestor ​^ Optimal Nestor ^ +<​grid>​ 
-|<​code>​ +<col md="​4">​ 
-[Nestor, ​C5 Nestor Basic] +<panel type="​default"​ title="​Nestor, Hospital - Brave">​ 
-Armor Explosive Hardener II +<​code>​ 
-Drone Damage Amplifier II +[Nestor, ​Hospital - Brave]
-Energized Adaptive Nano Membrane II +
-Drone Damage Amplifier II +
-Energized Adaptive Nano Membrane II +
-Drone Damage Amplifier II+
  
-Large Micro Jump Drive 
-Large Cap Battery II 
-Drone Navigation Computer II 
-Large Cap Battery II 
-Omnidirectional Tracking Link II 
-Cap Recharger II 
- 
-Large Remote Armor Repairer II 
-Large Remote Armor Repairer II 
-Large Remote Armor Repairer II 
-Drone Link Augmentor II 
-Large Remote Capacitor Transmitter II 
-Large Remote Capacitor Transmitter II 
-Large Remote Capacitor Transmitter II 
- 
-Large Remote Repair Augmentor I 
-Large Remote Repair Augmentor I 
-Large Remote Repair Augmentor I 
- 
- 
-Federation Navy Ogre x5 
-Imperial Navy Praetor x5 
- 
-Cargo/​refits:​ 
- 
-Tracking Speed Script x1 
-Nanite Repair Paste x500 
-Heavy Jigoro Enduring Stasis Grappler x1 
-Heavy Warp Scrambler I x1 
- 
-</​code>​|<​code>​ 
-[Nestor, C5 Nestor Basic] 
-Armor Explosive Hardener II 
-Drone Damage Amplifier II 
-Energized Adaptive Nano Membrane II 
-Drone Damage Amplifier II 
-Energized Adaptive Nano Membrane II 
 Drone Damage Amplifier II Drone Damage Amplifier II
 +Imperial Navy Energized Adaptive Nano Membrane
 +Capacitor Power Relay II
 +Capacitor Power Relay II
 +Imperial Navy Energized Adaptive Nano Membrane
 +Dark Blood Energized Explosive Membrane
  
 +Republic Fleet Large Cap Battery
 Large Micro Jump Drive Large Micro Jump Drive
 +Dark Blood Cap Recharger
 +Dark Blood Cap Recharger
 Republic Fleet Large Cap Battery Republic Fleet Large Cap Battery
 Drone Navigation Computer II Drone Navigation Computer II
-Republic Fleet Large Cap Battery 
-Omnidirectional Tracking Link II 
-Cap Recharger II 
  
-Large Remote Armor Repairer II 
-Large Remote Armor Repairer II 
-Large Remote Armor Repairer II 
 Drone Link Augmentor II Drone Link Augmentor II
-Large Remote ​Capacitor Transmitter II +Large I-ax Enduring ​Remote ​Armor Repairer 
-Large Remote ​Capacitor Transmitter II +Large I-ax Enduring ​Remote ​Armor Repairer 
-Large Remote ​Capacitor Transmitter II+Large I-ax Enduring ​Remote ​Armor Repairer 
 +Large I-ax Enduring Remote Armor Repairer 
 +Large I-ax Enduring Remote Armor Repairer 
 +Large I-ax Enduring Remote Armor Repairer
  
 Large Remote Repair Augmentor I Large Remote Repair Augmentor I
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 Large Remote Repair Augmentor I Large Remote Repair Augmentor I
  
 +Acolyte II x5
 +Hornet EC-300 x5
 +Hornet EC-300 x5
 +Infiltrator II x5
 +Ogre II x5
 +Ogre II x2
 +Praetor II x5
 +Valkyrie II x5
 +Warrior II x5
  
-Federation Navy Ogre x5 
-Imperial Navy Praetor x5 
  
-Cargo/​refits:​ +Nanite Repair Paste x400 
- +Sisters Core Scanner Probe x8 
-Tracking Speed Script ​x1 +Mobile Depot x1 
-Nanite Repair Paste x500 +Mobile Tractor Unit x2 
-Heavy Jigoro Enduring ​Stasis Grappler x1+Ogre II x5 
 +Praetor II x5 
 +Prototype Cloaking Device I x1 
 +Core Probe Launcher I x1 
 +Heavy Stasis Grappler ​II x1
 Heavy Warp Scrambler I x1 Heavy Warp Scrambler I x1
 +</​code>​
 +</​panel>​
 +</​col>​
 +</​grid>​
  
-</code>|+==== Vexor Navy Issue ==== 
 +As DPS boats we run VNIs, they do provide a lot of damage. Requirements are at least 9.5k Armor HP and minimum resists in EM/Therm/​Kin/​Explo 69/​60/​71/​67,​ again Armor Compensation skills and bling means you can fit more DDAs and less EANMs.
  
-While a Basic fit is more than enoughFaction batteriesprovide just a bit more cap stability under heavy neuts you can encounter in a wormhole, reducing the need to capchain around the unfortunate victim+<​grid>​ 
 +<col md="​4">​ 
 +<panel type="​default"​ title="​Vexor Navy IssueC5 Krabber">​ 
 +<​code>​ 
 +[Vexor Navy IssueC5 Krabber]
  
-==== Vexor Navy Issue ==== 
-As a cheaper, less preferred alternative if we have enough battleships we can also run supporting VNIs, they do provide a lot of damage, but are not providing remote repairs to their fleetmates, and to actually undock a certain threshold must be met, so you should only treat the VNI as a temporary measure while you skill into the Dominix and later the Nestor 
-^ Vexor Navy Issue ^ Vexor Navy Issue – Bunny Fit^ 
-|<​code>​ 
-[Vexor Navy Issue, C5 VNI] 
 Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II
 Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II
 +1600mm Steel Plates II
 +Drone Damage Amplifier II
 Drone Damage Amplifier II Drone Damage Amplifier II
 Drone Damage Amplifier II Drone Damage Amplifier II
-1600mm Rolled Tungsten Compact Plates 
-1600mm Rolled Tungsten Compact Plates 
  
 Drone Navigation Computer II Drone Navigation Computer II
 Drone Navigation Computer II Drone Navigation Computer II
-Omnidirectional Tracking Link II +AML Compact ​Omnidirectional Tracking Link 
-Omnidirectional Tracking Link II+AML Compact ​Omnidirectional Tracking Link
  
-Drone Link Augmentor ​I +Drone Link Augmentor ​II 
-Auto Targeting System I +[Empty High slot] 
-Auto Targeting System I+[Empty High slot] 
 +[Empty High slot]
  
-Medium Anti-Explosive Pump I +Medium Anti-Explosive Pump II 
-Medium ​Trimark Armor Pump I +Medium ​Anti-Kinetic ​Pump II 
-Medium ​Trimark Armor Pump I+Medium ​Anti-Explosive ​Pump II
  
  
 +Acolyte II x5
 +Hornet EC-300 x5
 +Ogre II x5
 +Ogre II x1
  
-Federation Navy Ogre x5 
  
-Cargo/Refits:+Nanite Repair Paste x200 
 +Sisters Core Scanner Probe x8 
 +Optimal Range Script x2 
 +Tracking Speed Script x2 
 +Mobile Depot x1 
 +Ogre II x3 
 +Prototype Cloaking Device I x1 
 +Core Probe Launcher I x1 
 +Stasis Webifier II x2 
 +Warp Scrambler II x2 
 +</​code>​ 
 +</​panel>​ 
 +</​col>​ 
 +</​grid>​ 
 + 
 +You might wonder, why would I need drones in my cargo, I can’t launch them from there. In certain situations towards the end of the site not switching drones cuts your damage in half, and since there is usually at least one Nestor in the fleet you can move drones between your Drone Bay and Cargo Hold without any issues 
 + 
 +==== Rattlenake ​ ==== 
 +Requirements are at least 17k Armor HP and minimum resists in EM/​Therm/​Kin/​Explo 72/69/66/64. Rattlenakes should carry a full load of EM and Thermal Torps. 
 + 
 +<​grid>​ 
 +<col md="​4">​ 
 +<panel type="​default"​ title="​Rattlesnake,​ DAnk C5 Ticks">​ 
 +<​code>​ 
 +[Rattlesnake,​ DAnk C5 Ticks]
  
-Imperial Navy Praetor x5 
-</​code>​|<​code>​ 
-[Vexor Navy Issue, C5 VNI Bunny] 
-Energized Adaptive Nano Membrane II 
-Energized Adaptive Nano Membrane II 
 Drone Damage Amplifier II Drone Damage Amplifier II
 Drone Damage Amplifier II Drone Damage Amplifier II
-1600mm Rolled Tungsten Compact Plates +Imperial Navy Energized Adaptive Nano Membrane 
-1600mm ​Rolled Tungsten Compact ​Plates+Imperial Navy Energized Adaptive Nano Membrane 
 +Drone Damage Amplifier II 
 +1600mm ​Steel Plates ​II
  
 Drone Navigation Computer II Drone Navigation Computer II
-Phased Scoped Target Painter +Drone Navigation Computer II 
-Omnidirectional Tracking Link II +Omnidirectional Tracking Link II, Tracking Speed Script 
-Omnidirectional Tracking Link II+Omnidirectional Tracking Link II, Tracking Speed Script 
 +Missile Guidance Computer II, Missile Range Script 
 +Missile Guidance Computer II, Missile Range Script 
 +Large Micro Jump Drive
  
-Drone Link Augmentor ​I +Drone Link Augmentor ​II 
-Auto Targeting System I +Torpedo Launcher II, Inferno Javelin Torpedo 
-Auto Targeting System I+Torpedo Launcher II, Inferno Javelin Torpedo 
 +Torpedo Launcher II, Inferno Javelin Torpedo 
 +Torpedo Launcher II, Inferno Javelin Torpedo 
 +Torpedo Launcher II, Inferno Javelin Torpedo
  
-Medium ​Anti-Explosive ​Pump I +Large Anti-Kinetic ​Pump I 
-Medium Trimark Armor Pump I +Large Anti-Explosive ​Pump I 
-Medium Trimark Armor Pump I+Large Anti-Explosive ​Pump I
  
  
 +Acolyte II x5
 +Gecko x1
 +Ogre II x2
 +Praetor II x2
  
-Federation Navy Ogre x5 
  
-Cargo/Refits:+Inferno Javelin Torpedo x4000 
 +Inferno Rage Torpedo x4000 
 +Missile Precision Script x1 
 +Missile Range Script x1 
 +Nanite Repair Paste x500 
 +Sisters Core Scanner Probe x8 
 +Scan Resolution Script x1 
 +Targeting Range Script x1 
 +Caldari Navy Inferno Torpedo x4000 
 +Optimal Range Script x1 
 +Tracking Speed Script x1 
 +Prototype Cloaking Device I x1 
 +Sensor Booster II x1 
 +Stasis Webifier II x3 
 +Target Painter II x2 
 +Warp Scrambler II x3 
 +</code> 
 +</​panel>​ 
 +</​col>​ 
 +</​grid>​ 
 +=== Recommended Buy Order === 
 +<alert type="​info">​Here is the recommenced order to get shipsVNI -> Nestor -> Rattle. It is also recommended to keep the VNI once you have the Rattle in order to dive in medium holes.</​alert>​
  
-Imperial Navy Praetor x5 
-</​code>​| 
- 
-You might wonder, why would I need drones in my cargo, I can’t launch them from there. In certain situations towards the end of the site not switching drones cuts your damage in half, and since there is usually at least one Nestor in the fleet you can move drones between your Drone Bay and Cargo Hold without any issues 
 ==== Picketing ==== ==== Picketing ====
  
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 It is important to have the camera centered at the wormhole, zoomed in as much as it is allowed, to be certain, that no enemy splash will go unnoticed It is important to have the camera centered at the wormhole, zoomed in as much as it is allowed, to be certain, that no enemy splash will go unnoticed
-^Picketing ​Corax^ +<​grid>​ 
-|<​code>​+<col md="​4">​ 
 +<panel type="​default"​ title="​Corax, Picket">​ 
 +<​code>​
 [Corax, Picket] [Corax, Picket]
 Inertial Stabilizers II Inertial Stabilizers II
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 Small Salvage Tackle I Small Salvage Tackle I
  
-</​code>​|+</​code>​ 
 +</​panel>​ 
 +</​col>​ 
 +</​grid>​
  
 But then again, there is a lot of freedom with the ship choice, any ship from a capital (my God, please don’t) to a rookie ship will do, even a capsule, if that’s all that you have on hand But then again, there is a lot of freedom with the ship choice, any ship from a capital (my God, please don’t) to a rookie ship will do, even a capsule, if that’s all that you have on hand
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   * In Core Garrisons the second wave contains 6 logi frigates, that are also the trigger. It's up to the FC but it's recommended to kill 4 of them while leaving 2 alive not to trigger the next wave by accident while reducing the regeneration of sleepers   * In Core Garrisons the second wave contains 6 logi frigates, that are also the trigger. It's up to the FC but it's recommended to kill 4 of them while leaving 2 alive not to trigger the next wave by accident while reducing the regeneration of sleepers
   * To hold the DRB you need at least 5 points of warp disruption, meaning 3 warp scramblers or one Heavy Warp Scrambler as well as plenty of Stasis Webifiers and/or Grapplers   * To hold the DRB you need at least 5 points of warp disruption, meaning 3 warp scramblers or one Heavy Warp Scrambler as well as plenty of Stasis Webifiers and/or Grapplers
 +
 +Site running details:
 +  * Bookmark the central Tower in the Garrison and warp to it at 10
 +  * Drone Bunny is either a VNI or a Rattlesnake.
 +  * For Garrisons everyone refits a single DDA to a DCU II
  
 ===== FC stuff ===== ===== FC stuff =====
-If you are not interested in running fleets, feel free to skip this part+If you are not interested in running fleets, feel free to skip this part
 + 
 +This fleet comp is designed to run C5 sites with 2 nestors. There are two advantages to this. The first is that VNI DPS is generally higher than Nestor/​Dominix DPS due to the ease of training high levels in ship skills. The second is that with no capchain the logistics does not need to worry about neuts bringing down the capchain or Catalysmic vairable wormholes. It is recommneded that the drone bunny not be a Nestor to keep the Nestor'​s reps free for damage switches. Finally this fleet setup is aimed to run Garrisons. If you wish to run strongholds then make sure all ships refit a Drone Damage Amplifier to a Damage Control Unit II
  
 ==== Selling the blue loot ==== ==== Selling the blue loot ====
  • public/dojo/brave_hole_divers.1544890409.txt.gz
  • Last modified: 2018/12/15 16:13
  • by Fomol Grosstraktor