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public:dojo:brave_hole_divers [2018/09/22 15:36]
Ignacius Kh'orlan spelling
public:dojo:brave_hole_divers [2018/12/15 16:13] (current)
Fomol Grosstraktor
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 ====== Brave Hole Divers ====== ====== Brave Hole Divers ======
-If you've been on a fleet with the Brave Hole Divers, or just heard that there'​s an opportunity to make dank isk in wormhole space by working with fleets, this guide is intended to be your next step. The information contained herein should be enough to get you out and running your own fleets. ​If you're just joining, not everything here will be essential, but it's all useful for you to know. The wormhole krabbing fleets are generally one of the more laid back and casual fleet experiences,​ so you should feel free to get as involved in fleet command activities as you want.+If you've been on a fleet with the Brave Hole Divers, or just heard that there'​s an opportunity to make dank isk in wormhole space by working with fleets, this guide is intended to be your next step.  The information contained herein should be enough to get you out and running your own fleets. ​ ​IF ​you're just joining, not everything here will be essential, but it's all useful for you to know. The wormhole krabbing fleets are generally one of the more laid back and casual fleet experiences,​ so you should feel free to get as involved in fleet command activities as you want.
  
 At a very high level, these fleets are just small groups of pilots who run the combat sites in C5 wormhole space. The rats in those sites (called sleepers) drop loot that can be sold to NPCs for significant value. An efficient and well run C5 fleet can generate over 150mil isk/hr per participating player. At a very high level, these fleets are just small groups of pilots who run the combat sites in C5 wormhole space. The rats in those sites (called sleepers) drop loot that can be sold to NPCs for significant value. An efficient and well run C5 fleet can generate over 150mil isk/hr per participating player.
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   * Sell the loot at an NPC station with the appropriate buy orders(like in Stain)   * Sell the loot at an NPC station with the appropriate buy orders(like in Stain)
  
-If that sounds interesting to you join ''#​brave-hole-divers''​ channel on Slack, as this is where we hang out, theorycraft,​ <​del>​spam pings</​del>​ and ping out fleets.+If that sounds interesting to you join ''#​brave-hole-divers''​ channel on Slack, as this is where we hang out, theorycraft,​ <​del>​spam pings</​del>​ and ping out fleets
  
 ===== Finding an Eligible Wormhole ===== ===== Finding an Eligible Wormhole =====
-The first step in running a wormhole ​ratting fleet is obviously finding an eligible wormhole. ​ With some minor exceptionswhat you're looking for is a **Convenient,​ Safeand Lucrative** ​C5 wormhole. ​If you are not already familiar with wormhole characteristics,​ review https://​wiki.eveuniversity.org/​Wormholes for a primer to help with understanding the below.+If there is no wormhole ​to krab in, this guide is worth less than the power you use to display it, so obviously ​the first step is finding an eligible wormhole. ​While experienced FCs can krab wherever, to minimize chances of dying and maximize isk per hour, a wormhole should be **Convenient,​ Safe and Lucrative** If you are not already familiar with wormhole characteristics,​ review https://​wiki.eveuniversity.org/​Wormholes for a primer to help with understanding the below.
  
 ==== Convenient ==== ==== Convenient ====
-convenient wormhole ​begins with being close enough to staging that you can get the battleship sized ratting ships there and back safely and without undue travel time.  For staging out of GE-8JVthat usually ​means any of the Brave owned systems ​in Catch. ​In addition, you need to make sure the wormhole ​will not collapsetrapping your fleet on the wrong side of home. There are two wormhole characteristics you need to consider avoiding this:  mass and age. Generally, you will need an entrance ​hole that admits ​Large or Very large shipsbecause ​Dominixes will not fit into medium sized holes. In addition, ​you will want a hole that is not end of life ("EoL"). It is generally not advisable to try to rat in an end of life wormhole, because the risk of the hole collapsing is too great.+Time is money, even more so in eve, so a convenient wormhole ​will not include an epic escapade through 20 systems, while being constantly dropped on. We are looking for a wormhole that is fairly ​close by, usually ​meaning ​any Brave-owned system ​in Catch. ​Due to wormhole ​mechanics, the hole should also be Large or Very Largeas Dominixes will not fit into smaller ​holes. In addition, ​the hole should ​not be “end of life” (EoL), as it means that the time it will stay open is at most 4 hours, so unless one can get a fairly precise timer on hole lifetime, it’s usually discouraged ​to rat in EoL wormhole
  
 ==== Safe ==== ==== Safe ====
-In addition ​to hole characteristicsit is important ​to evaluate your potential crabbing hole for the likelihood that someone else will come by and ruin your fun. First evaluate ​the hole itselfHow many structures ​are anchored? ​Are they powered? Who owns them?  ​Structures will tend to correlate to the likelihood that the hole has residents who will take issue with your krabbing. In addition, enter the hole's j-code into zkillboardwhich will reveal if the hole has seen active PvP recently, and from whom. +There is a saying among wormhole groups saying, that you should consider any asset taken into J-Space ​to be considered forfeitwe, however, try to minimize ​the risks, to maximize ​the profitsThere are several criteria for that: are there any structures ​anchored? ​if so, who owns them? is there anyone inside? is the zkillboard of the system full of recent kills? 
- +And this is just considering ​the in-system threatswe also have to know about the temporary neighborsWe want to ask all the questions for the connecting wormholes ​as well. All of this is however up to the FC to decideare the risks involved worth it? The higher the risk, the more vigilance is advised, while the d-scan ​should be checked fairly oftenregardless of danger level, a good FC will post alts on connection wormholes, called pickets, ​to get an early warning that trouble is brewing.
-In addition ​to the hole residents, it's important to see what else the hole connects to. The same characteristics ​as discussed above should be considered with regard to any holes your target hole is connected ​to, but also keep a look out for connections ​to hostile nullsec. An active hostile neighbouring hole doesn'​t mean you need to abandon your targetbut it does mean that you should be more vigilant with your d-scan, ​and may want to post an alt at the entrance ​to the hostile hole to keep an eye out for interlopers.+
  
 ==== Lucrative ==== ==== Lucrative ====
-Of course, a convenient and safe wormhole ​is useless ​if there isn't any loot in them. Your goal is to find a hole with abundant ​Core Garrisons ​and Core Strongholds. Other combat ​sites can be run if you really want to, but Garrisons and Strongholds are your best bet for isk efficiency.+All of the above is irrelevant, however, ​if the hole has no or very few combat sites, ​good hole will contain multiple ​Core Garrisons, or in case of a strong fleet, ​Core Strongholds, other sites can be run as well, but will most likely result in worse isk per hour
  
 ===== The Doctrine ===== ===== The Doctrine =====
-Once you have your target hole, you need some ships. The core ship for our wormhole ratting is the Dominix, ​fitted with remote armor repairers ​and remote capacitor transfers in the highs.+You could have a perfect wormholebut it would be useless if you had no ships to run the sites and bring home the sweet, sweet loot. The basic fleet comp will be Dominix ​and Nestor-class battleshipsdesigned to both deal good DPS and keep the fleet alive with Remote Armor Repairers and Remote Cap Transmitters,​ as well as plenty of tank modules
  
 ==== Dominix ==== ==== Dominix ====
 +While it is a weaker logistics ship than the Nestor, Dominix will dish out similar levels of pain, while keeping your fleet alive. A team of 4 of them is enough to run a Core Garrison and a group of 5 should be able to deal with every site C5s have to offer. Also worth mentioning is that they insure very well, and are overall a pretty small investment. Keep the capchain up, and repair whoever is being attacked
 +
 +Use the normal fit, unless you have been designated as “Drone Bunny”, more about that later
  
-The Dominix is the workhorse of this particular doctrine. A team of 4-5 dominixes can run every site in a C5, and they insure incredibly well, so there'​s not a major downside if you lose one. Be sure to keep the capchain up, and rep as needed. 
 ^ Normal Dominix ^ Drone Bunny ^ ^ Normal Dominix ^ Drone Bunny ^
 |<​code>​ |<​code>​
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 Tracking Speed Script x1 Tracking Speed Script x1
 Nanite Repair Paste x48 Nanite Repair Paste x48
-Target Painter II 
 Heavy Stasis Grappler II Heavy Stasis Grappler II
 Warp Scrambler II Warp Scrambler II
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 ==== Nestor ==== ==== Nestor ====
-An upgrade over the Dominixthe Nestor's bonuses ​to remote ​armor repair ​make it much stronger platform from which to run C5 sitesbut that comes at much greater expenseFleet members should be reticent to upgrade to the Nestor until they have very strong armor and drone skillsand at least Amarr Battleship ​IV. (That said, do what you want, I'm a wiki pagenot a cop). For numbers nestor deals about 10% more damage and reps 50% stronger, but in exchange has slightly lower armor buffer+One of the best looking ships in EVENestor ​is a next step in the Brave Hole Divers corporate ladder. Thanks ​to its 50% remote repair ​bonus, ​fleet of 3 is enough ​to tank a Core Garrisonand in exchange for slightly lower armor buffer, it gets about 10% more damage and better armor resists than DominixAs Amarr Battleship skill is the one that increases those resistancesit is advised to have it trained to at least level IV. But do what you want, Ijust a wiki page and not your dad. 
-^ Basic Nestor ^ Blinged Out Nestor ^+ 
 +^ Basic Nestor ^ Optimal ​Nestor ^
 |<​code>​ |<​code>​
 [Nestor, C5 Nestor Basic] [Nestor, C5 Nestor Basic]
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 Large Remote Repair Augmentor I Large Remote Repair Augmentor I
-Large Egress Port Maximizer ​+Large Remote Repair Augmentor ​
-Large Egress Port Maximizer ​I +Large Remote Repair Augmentor ​I
  
  
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 Tracking Speed Script x1 Tracking Speed Script x1
 Nanite Repair Paste x500 Nanite Repair Paste x500
-Optimal Range Script x1 
 Heavy Jigoro Enduring Stasis Grappler x1 Heavy Jigoro Enduring Stasis Grappler x1
 Heavy Warp Scrambler I x1 Heavy Warp Scrambler I x1
  
 </​code>​|<​code>​ </​code>​|<​code>​
-[Nestor, C5 Advanced/​Superfluous]+[Nestor, C5 Nestor Basic]
 Armor Explosive Hardener II Armor Explosive Hardener II
 Drone Damage Amplifier II Drone Damage Amplifier II
-True Sansha ​Energized Adaptive Nano Membrane+Energized Adaptive Nano Membrane ​II
 Drone Damage Amplifier II Drone Damage Amplifier II
-True Sansha ​Energized Adaptive Nano Membrane+Energized Adaptive Nano Membrane ​II
 Drone Damage Amplifier II Drone Damage Amplifier II
  
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 Republic Fleet Large Cap Battery Republic Fleet Large Cap Battery
 Omnidirectional Tracking Link II Omnidirectional Tracking Link II
-True Sansha ​Cap Recharger+Cap Recharger ​II
  
 Large Remote Armor Repairer II Large Remote Armor Repairer II
 Large Remote Armor Repairer II Large Remote Armor Repairer II
 Large Remote Armor Repairer II Large Remote Armor Repairer II
-Drone Link Augmentor ​I+Drone Link Augmentor ​II
 Large Remote Capacitor Transmitter II Large Remote Capacitor Transmitter II
 Large Remote Capacitor Transmitter II Large Remote Capacitor Transmitter II
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 Large Remote Repair Augmentor I Large Remote Repair Augmentor I
-Large Egress Port Maximizer ​+Large Remote Repair Augmentor ​
-Large Egress Port Maximizer ​I+Large Remote Repair Augmentor ​I
  
  
- 
-Hammerhead II x5 
 Federation Navy Ogre x5 Federation Navy Ogre x5
-Gecko x2 
-Hobgoblin II x5 
-Acolyte II x5 
 Imperial Navy Praetor x5 Imperial Navy Praetor x5
-Infiltrator II x5 
  
 Cargo/​refits:​ Cargo/​refits:​
  
-Sisters Core Scanner Probe x16 
 Tracking Speed Script x1 Tracking Speed Script x1
-Nanite Repair Paste x600 +Nanite Repair Paste x500
-Sisters Combat Scanner Probe x16 +
-Optimal Range Script x1 +
-Armor Thermal Hardener II x1+
 Heavy Jigoro Enduring Stasis Grappler x1 Heavy Jigoro Enduring Stasis Grappler x1
-Damage Control II x1 
 Heavy Warp Scrambler I x1 Heavy Warp Scrambler I x1
-Sisters Expanded Probe Launcher x1 
-Warp Core Stabilizer I x4 
-Improved Cloaking Device II x1 
-500MN Cold-Gas Enduring Microwarpdrive x1 
-Armor EM Hardener II x1 
-Armor Kinetic Hardener II x1 
  
 </​code>​| </​code>​|
-In every fleet the Basic fit is more than enough, but once you get filthy rich, from all those wormhole ticks, you start buying stupid, and buying stupid is <​del>​great</​del>​ unadvised. If you can fly T2 drones please do, every little bit DPS counts towards more money. 
- 
  
 +While a Basic fit is more than enough, Faction batteries, provide just a bit more cap stability under heavy neuts you can encounter in a wormhole, reducing the need to capchain around the unfortunate victim
  
 ==== Vexor Navy Issue ==== ==== Vexor Navy Issue ====
-As a cheaper, less preferred alternative if we have enough battleships we can also run supporting VNIs, they do provide a lot of damage, but are not providing remote repairs to their fleetmates, and to actually undock a certain threshold must be met, so you should only treat the VNI as a temporary measure while you skill into the Dominix and later the Nestor.+As a cheaper, less preferred alternative if we have enough battleships we can also run supporting VNIs, they do provide a lot of damage, but are not providing remote repairs to their fleetmates, and to actually undock a certain threshold must be met, so you should only treat the VNI as a temporary measure while you skill into the Dominix and later the Nestor
 ^ Vexor Navy Issue ^ Vexor Navy Issue – Bunny Fit^ ^ Vexor Navy Issue ^ Vexor Navy Issue – Bunny Fit^
 |<​code>​ |<​code>​
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 Imperial Navy Praetor x5 Imperial Navy Praetor x5
 </​code>​| </​code>​|
-The Imperial Navy Praetor are used on the armor of the DRB, if there is a Nestor in fleet, as you can swap drones in and out of your cargo using them. 
- 
  
 +You might wonder, why would I need drones in my cargo, I can’t launch them from there. In certain situations towards the end of the site not switching drones cuts your damage in half, and since there is usually at least one Nestor in the fleet you can move drones between your Drone Bay and Cargo Hold without any issues
 ==== Picketing ==== ==== Picketing ====
  
-If there are outgoing wormholes from the C5 you are in you might want to consider watching the connections,​ that's where picketing comes into play. The picket is a dedicated alt that has all world sounds maxed out sitting near the wormhole, preferably cloaked. As soon as they hear the characteristic wub-wub-wub a wormhole does they should a. Alert the FC b. Switch to that account to try and gather the name and ship of the person coming through. There is no specific fitting, but since the picket alt is often salvaging alt as well, a normal salvage ship with a cloak will fill that role perfectly.+If there are outgoing wormholes from the C5 you are in you might want to consider watching the connections,​ that's where picketing comes into play. The picket is a dedicated alt that has all world sounds maxed out sitting near the wormhole, preferably cloaked. As soon as they hear the characteristic wub-wub-wub a wormhole does they should a. Alert the FC b. Switch to that account to try and gather the name and ship of the person coming through. There is no specific fitting, but since the picket alt is often salvaging alt as well, a normal salvage ship with a cloak will fill that role perfectly 
 + 
 +It is important to have the camera centered at the wormhole, zoomed in as much as it is allowed, to be certain, that no enemy splash will go unnoticed
 ^Picketing Corax^ ^Picketing Corax^
 |<​code>​ |<​code>​
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 </​code>​| </​code>​|
-But then again, ​an empty rookie ship or even a capsule ​will do the job.+ 
 +But then again, ​there is a lot of freedom with the ship choice, any ship from a capital (my God, please don’t) to a rookie ship will do, even a capsule, if that’s all that you have on hand 
  
 ===== Running the Site ===== ===== Running the Site =====
  
-First and foremost, ​the wormhole bible: https://​docs.google.com/​spreadsheets/​u/​0/​d/​17cNu8hxqJKqkkPnhDlIuJY-IT6ps7kTNCd3BEz0Bvqs/​pubhtml#​+And now begins the fun part. First I bestow upon thee the one the only, wormhole bible: 
 +https://​docs.google.com/​spreadsheets/​u/​0/​d/​17cNu8hxqJKqkkPnhDlIuJY-IT6ps7kTNCd3BEz0Bvqs/​pubhtml# ​In it there is are all information needed to successfully run a fleet. At the basic level, just shoot whatever is marked red last and you should be good. 
 + 
 +Garrison sites are split into two parts, the site, and the Drifter Escalation. The first part consists of multiple waves of sleepers, and the escalation is a single ship called Drifter Response Battleship (DRB). That terrifying killing machine will not rest until it dies, or… well, that’s basically it. For its shields, you should deal thermal damage (Ogres) and for armor and structure EM (Praetors). You will be reminded when it’s time to switch drones. 
 + 
 +**Drone Bunny** - The one who herds the drones. Using a Target Painter, they will make all the drones in the fleet, assigned to the bunny, attack one target. Depending on the experience of the person doing it they can do it on their own or get help from the FC. The drone bunny role is probably the most labor intensive job when running sites, but even then is not very hard. And trust me, controlling a big purple ball of death and destruction makes you feel powerful. 
 + 
 +While most of the know-how comes with experience, there are several tricks to running sites: 
 +  * In Core Garrisons the towers that spawn in the first wave never switch aggro, which can force splitting reps, try killing them first 
 +  * In Core Garrisons the second wave contains 6 logi frigates, that are also the trigger. It's up to the FC but it's recommended to kill 4 of them while leaving 2 alive not to trigger the next wave by accident while reducing the regeneration of sleepers 
 +  * To hold the DRB you need at least 5 points of warp disruption, meaning 3 warp scramblers or one Heavy Warp Scrambler as well as plenty of Stasis Webifiers and/or Grapplers 
 + 
 +===== FC stuff ===== 
 +If you are not interested in running fleets, feel free to skip this part 
 + 
 +==== Selling the blue loot ==== 
 +While running the sites, you must have noticed that you are not getting any bounty payouts, don’t worry it’s perfectly normal, if you are getting bounty payments, you should report it to the nearest CONCORD representative. What sleepers do however is to drop “blue loot” when killed. You should gather in with and MTU and when the site is done, scoop it, as it’s your payout ticket, and there is no fury like a krab unpaid, so DON’T lose it. 
 + 
 +If you manage to get is safely back to K-Space you might want to exchange it for ISK. There are buy orders all over New Eden, in NPC stations that is, with NPC buy orders for a set price, the closest to GE- being the 9RQ-L8 system in Stain, the way you get it there is up to you, but the most common way is to get an interceptor and fly it there, preferably with someone else scouting for you.
  
-Couple of site specific tricks and mechanics +If you have friends with the right tools or have the right tools, a setup with a Black Ops battleship bridging you to the target system is the foolproof way of getting ​the money safe.
-  * Since the Gallentean drones ​have the best DPS always use them for everything that has no specific resist hole. +
-  * In Core Garrisons the towers that spawn in the first wave never switch aggrowhich can make repping ​bit harder, try killing them first. +
-  * In Core Garrisons the second wave contains 6 logi frigates, that are also the trigger. It's up to the FC but it's recommended to kill 4 of them while leaving 2 alive not to trigger the next wave by accident. +
-  * In Any C5 Site while running the Drifter Escalation (DRB), shoot the shield ​of the Drone Response Battleship with Orges, and armor with Praetors, regardless of your drone skills, Geckos, and/or race preferences.+
  
-===== Selling your Loot =====+==== Distributing the ISK ==== 
 +Seeing that billion isk tick in your wallet makes you want to keep it, but you have to pay your fellow krabs. The best way to manage payouts, especially if you have people joining or leaving in the middle of the fleet is a payout sheet. Message Manks Crendraven in Slack on in-game if you want to get one, that is actually working correctly. When you know how much money everyone should get, simply “Give Money” to them in game. A good idea is to put their names linked in your Notepad in-game for easy money transfers.
  
-Selling loot is fairly straightforward,​ the closest point where this can be done is thation in 9RQ-L8 system in Stain, usual procedure is to get somebody from our group or Catch Standing and use them as an interceptor scout, while flying an interceptor yourself, once you get to the target station, sell all the loot to NPC buy orders, and <​del>​seize the means of production</​del>​ distribute the payouts, as per payouts sheet. +{{tag>ratting salvaging guide advanced all english}}
-{{tag>​ratting salvaging guide advanced all english}}+