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public:corps:spoopy-newbies:wh-life-guidebook:ratting-guide [2017/02/02 22:07] Aquasta Added motivation |
public:corps:spoopy-newbies:wh-life-guidebook:ratting-guide [2020/12/14 19:45] (current) Ed Curver |
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===== WH Ratting Guide ==== | ===== WH Ratting Guide ==== | ||
==== Introduction and Motivation==== | ==== Introduction and Motivation==== | ||
Much like ratting in K-space, ratting in WH space is the primary method of income for people living in WH space. However, it represents some unique threats, and the mechanics for WH space ratting is fundamentally different from K-space. In this guide, we will cover the differences between WH ratting and k-space ratting, how to solo WH rat in low-class WH space, as well as how to rat in fleets in both low and high class WH space. | Much like ratting in K-space, ratting in WH space is the primary method of income for people living in WH space. However, it represents some unique threats, and the mechanics for WH space ratting is fundamentally different from K-space. In this guide, we will cover the differences between WH ratting and k-space ratting, how to solo WH rat in low-class WH space, as well as how to rat in fleets in both low and high class WH space. | ||
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+ | This guide will assume that the reader is " | ||
=== Why WH Ratting? === | === Why WH Ratting? === | ||
- WH ratting can be extremely lucrative. A C3 WH site drops, on average, 40 million ISK and (depending on Bob's will) can give salvage valuing another 10-15 million ISK. A well fit ship can run a site in 10 minutes, and pairs of pilots can easily solo most low-class sites. | - WH ratting can be extremely lucrative. A C3 WH site drops, on average, 40 million ISK and (depending on Bob's will) can give salvage valuing another 10-15 million ISK. A well fit ship can run a site in 10 minutes, and pairs of pilots can easily solo most low-class sites. | ||
+ | - C5/C6 sites can contain more than 700-800 million ISK in blue loot and salvage if the drifter escalation is run. | ||
- If suitable care is taken, WH ratting can offer a safer location to rat in than the sites surrounding HQ. | - If suitable care is taken, WH ratting can offer a safer location to rat in than the sites surrounding HQ. | ||
- WH ratting is a change of pace, and offers needed opportunities for group PvE money making fleets. | - WH ratting is a change of pace, and offers needed opportunities for group PvE money making fleets. | ||
+ | - WH ratting let's pilots use ships they typically would not use otherwise. | ||
+ | - A C1 or C2 can be cleared by most cruisers. | ||
+ | - C3's can be done in battlecruisers or specialized cruisers. | ||
+ | - C4-C6 require teams of ships working together. | ||
+ | - Group Ratting Fleets in C5/C6 space can make good isk, and can also give new players a chance to make substantial impacts on PvE fleets by tackling drifters/ | ||
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=== What are the difficulties of WH ratting? === | === What are the difficulties of WH ratting? === | ||
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- Even if WH's of a proper class are found, the WH may not have any sites available, or it may be too dangerous to run sites in. | - Even if WH's of a proper class are found, the WH may not have any sites available, or it may be too dangerous to run sites in. | ||
- Even if a WH connection is found with sites available, it is impossible to force a WH site to spawn in the same way that is possible in K-space. Once you finish running the sites in that WH, it is not useful for further ratting until the sites naturally respawn. You get what Bob gives you! | - Even if a WH connection is found with sites available, it is impossible to force a WH site to spawn in the same way that is possible in K-space. Once you finish running the sites in that WH, it is not useful for further ratting until the sites naturally respawn. You get what Bob gives you! | ||
+ | - WH rats have high HP, and can do high DPS. | ||
- WH income does not come in " | - WH income does not come in " | ||
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+ | ==== Sleeper Ratting Overview ==== | ||
+ | WH rats (called " | ||
+ | |||
+ | Much like in K-space, WH ratting in anomalies comes in waves, with a series of rats spawning instantly in the site after a " | ||
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+ | In Spoopy, our go to guide is [[https:// | ||
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+ | If we look at this guide in more detail, we can see that the site DPS (and reward) rapidly increase as you move to higher class WH space. In general, we can also notice that a WH Data or Relic site is about as hard as the next class up's anomalies. This means that a C2 relic site will be roughly as hard as a C3! | ||
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+ | ==== WH Ratting Fits ==== | ||
+ | If we look at the WH PvE bible, it becomes obvious that speed tanking the rat's will not work like in K-space! The rat's are too fast, and the presence of neuts and webs means that you will get quickly tackled and blapped. **We need to change our fits before we can rat in WH space.** | ||
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+ | === The Paradigms of WH Ratting === | ||
+ | Because speed tanking does not work, we have to change how we will actively tank the incoming damage. This can be divided into a few different methods. | ||
+ | - Passive Shield Regen | ||
+ | | ||
+ | | ||
+ | | ||
+ | - Active Shield Tank | ||
+ | - Much like a roaming solo ship, this fit uses a local shield booster to keep the ship alive during ratting. | ||
+ | - Can tank using fewer mods, allowing for more mobility, application, | ||
+ | - If you get neuted out you will not be able to tank a site. Additionally, | ||
+ | - Spider-Tank | ||
+ | - Multiple ships fit remote reps and remote capacitor transfers. Then, they all rep the target being primaried by the rats. This is very commonly done by Rattlesnakes and Dominixes to clear high class WHs. | ||
+ | - Small groups of players can clear high class WHs quickly. If Domis are used, the ships can go isk-positive in 1-2 sites, making them very efficient. | ||
+ | - If you overestimate your abilities and lose 1 ship, you will quickly lose all the others as the ships tank best when they are all alive. | ||
+ | - Fleet Logi: | ||
+ | - Just like in PvP, bring along some logistics ships to rep the damage done. | ||
+ | - Very safe, and can even turn ganks around with good piloting. | ||
+ | - Additional pilots reduce the payout for each pilot participating. | ||
+ | |||
+ | === The Fits And How To Fly Them === | ||
+ | An excellent discussion of fits with a good variety of fits can be found at [[https:// | ||
+ | |||
+ | In general, daytripping and fleet doctrines can be generated easily by finding the maximum applied DPS and Alpha, setting the tank to hold this, and then adding DPS/logi as needed. For daytripping fits, the use of a mobile depot to switch lows from tank to more damage can usually lead to quicker clear times on waves where the incoming DPS is less. | ||
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+ | ==== Preparing a WH for Ratting Safely ==== | ||
+ | === Daytripping alone or with a small number of friends=== | ||
+ | If you are interested in ratting in a WH, it is usually a good idea to begin by scanning for WHs using a scanning ship. You may need to travel through many systems or scan many holes before you find a suitable WH system, and the bonuses, cost, and speed of a scanning frigate make it a much better choice than trying to scan on your ratting ship. | ||
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+ | Once you have found a WH that you might be interested in running, you should move around the system checking D-scan. Critically, you are looking for citadels, or active control towers (that have a forcefield). These items mean that someone lives in the WH, and might try to gank you while you are running your site. Although these being present increase the chance of you getting ganked, it is not immediately disqualifying. Importantly, | ||
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+ | After you are reasonably certain that the hole is not currently active, you should start scanning inside the WH. Every signature should be scanned down until it's type is visible. Unwanted sites can be discarded, but you should always know how many WHs are connected to your system, as well as where they go. It is a good idea to check these WHs for active gangs before you start ratting. Every additional WH connection is an additional route that a ganker can use to get to you, so the risk obviously increases as the number of WHs increase. | ||
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+ | Once you have found a WH that you believe is safe to rat in, it's time to bring in your ratting ship. Double check and make sure that you have probes, a mobile depot, and a mobile tractor unit before you leave. Get back to the hole, and jump in. Open up the [[https:// | ||
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+ | Once you have chosen a site, warp into the site, drop a Mobile Tractor Unit, and bookmark it. If you are in a ship with long enough range to strike the rats, you can begin ratting like normal (remain orbiting the MTU if possible). In general, you will want to remove remote rep ships first, and then clear off DPS, webs, or neuts as your fit requires. Unfortuantely, | ||
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+ | Make sure that you leave at least 1 of the triggers up for each wave, and then kill that one last to trigger the last wave. When you have finished the site, let the MTU scoop up the loot, and then pull it into your cargohold. Congratulations! You have just finished ratting in a WH. You now have a series of decisions. You can take the loot back to a safe point, go on to another site, or grab a salvaging ship and salvage the wrecks. | ||
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+ | During the entire time, you should be spamming D-Scan so that you can see people coming in before they gank you. It will be difficult to defend yourself against roaming stratios, but you should have a good chance at making it out if you are alert and they try to warp non-cloaky tackle onto you. In the event that you do get ganked, make sure that you die on your MTU (so that any loot that you have gets scooped into the MTU and has to go through the loot fairy twice.) | ||
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+ | **DO NOT GO BACK FOR YOUR WRECK**. | ||
+ | |||
+ | === Ratting with a group === | ||
+ | Ratting with a group is significantly safer than ratting alone. The primary reason for this is the ability to have ' | ||
+ | |||
+ | == Pickets and You, safely ratting in a group == | ||
+ | Pickets are alts or new players who are along on the WH fleet. To be a picket, all you need is to have a ship parked on grid with the WH, zoomed in on the ship, and then having the "Jump Activation" | ||
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+ | If every hole is picketed, the only source of people entering your hole unobserved is who were already in the hole when the pickets are established, | ||
+ | |||
+ | == Running C5/C6 escalations == | ||
+ | C5/C6 sites have the opportunity to spawn an optional " | ||
+ | |||
+ | Towards the end of a C5/C6 site, an " | ||
+ | |||
+ | It must be tackled by players, with at least 3 points (1 warp disruptor and 1 warp scrambler works), or it will warp off when it's shield is removed. Additionally, | ||
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+ | It appears that (after a brief delay), the drifter will overwhelmingly target the ship with the largest sig-radius in the site. We have been using T1 tackle frigates to tackle the drifter, which gives new players an opportunity to contribute to the fleet. These tackle frigates have never been targeted while we are running. | ||
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+ | If the drifter warps off, it will wait for a few minutes on planets and POCOs before going to camp WHs in the hole, and also dropping in on people as they are ratting other sites. This makes it possible to accidentally spawn many drifters, making a hole unusable. If a drifter warps off, it does appear on D-scan, and it can be combat scanned. It does not immediately repair when it warps off the hole, so if you can retackle it, you will be able to finish running the site. | ||
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