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public:alliance:rules [2019/11/18 17:03]
Aernir Ridley
public:alliance:rules [2019/11/18 17:40] (current)
Aernir Ridley Small Restructure, Added Cherrypicking and ESS Rules
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 === §2 - Do Not Shoot Blues === === §2 - Do Not Shoot Blues ===
-Members of the Brave Collective are not allowed to shoot blues without their consent. In cases where you are being shot at without your consent (if there is any way of getting out without shooting back, pick that way) report the person who shot at you to our [[public:​alliance:​diplomacy:​start|diplo team]].+**Members of the Brave Collective are not allowed to shoot blues without their consent.** In cases where you are being shot at without your consent (if there is any way of getting out without shooting back, pick that way) report the person who shot at you to our [[public:​alliance:​diplomacy:​start|diplo team]].
  
 === §3 - Scams and Ransoms === === §3 - Scams and Ransoms ===
-Scams of non-blues are fine, but recruiting scams are strictly prohibited. ​+Scams of non-blues are fine, but recruiting scams are strictly prohibited.
  
-All ransoms must be honored if the demands are met. +**All ransoms must be honored if the demands are met.** 
  
 === §4 - Market PVP === === §4 - Market PVP ===
 Please read [[public:​alliance:​industry:​marketrules|this article]] for a clarification about rules for the markets. Please read [[public:​alliance:​industry:​marketrules|this article]] for a clarification about rules for the markets.
  
-=== §5 - Looting ​and MTUs ===+=== §5 - Looting === 
 All NPC wrecks in Cosmic Anomalies and Signatures belong to the player running the site. If you are running/​mining anomalies as group, the loot is free for all. All NPC wrecks in Cosmic Anomalies and Signatures belong to the player running the site. If you are running/​mining anomalies as group, the loot is free for all.
  
-Loot from player controlled ships belongs to whoever is the first to grab it.  However if someone has put in the effort to get you and other people a shiny kill and they die or sacrifice in the process, sharing the enemy'​s loot or at the least giving them their dropped loot back, or giving new and struggling players priority on loot would be the classy thing to do, this isn't hard to work out, don't be a dick, look after and help your alliance mates.+**While exploring in Friendly space, you MUST finish all sites you start.** That means once the first can is looted, you must loot or fail the other cans so the site will despawn. Failing to do this is known as Cherrypicking. In addition, make sure to avoid regions which we are [[/​member/​alliance/​military/​standing_orders#​exploration_in_and_around_catch_and_impass|prohibited from exploring in.]] 
 + 
 +Loot from player controlled ships belongs to whoever is the first to grab it. However if someone has put in the effort to get you and other people a shiny kill and they die or sacrifice in the process, sharing the enemy'​s loot or at the least giving them their dropped loot back, or giving new and struggling players priority on loot would be the classy thing to do, this isn't hard to work out, don't be a dick, look after and help your alliance mates.
  
 **The exception to this is capital loot from friendly capitals. Please send this back to the victim, or if you're not sure who the owner was, please contract to ''​Brave Holdings''​ (the Corp).** If it's a stratop or our cap fleet kills something - you'd be helping us out enormously to contract the hostile loot to ''​Shattered Armer'',​ who will use the loot to help fund SRP. **The exception to this is capital loot from friendly capitals. Please send this back to the victim, or if you're not sure who the owner was, please contract to ''​Brave Holdings''​ (the Corp).** If it's a stratop or our cap fleet kills something - you'd be helping us out enormously to contract the hostile loot to ''​Shattered Armer'',​ who will use the loot to help fund SRP.
  
-Brave MTUs are free to be shot //during fleet ops//. Brave members are expressively allowed to loot the field however. Orphaned MTUs in unfinished anomalies or belts in our systems are free to be shot if attempts to contact the owner have failed (give them a few minutes in case they DC'​d). ​+=== §6 - Deployables (MTUs, ESS's, Bubbles) === 
 +**Brave MTUs are free to be shot //during fleet ops//.** Brave members are expressively allowed to loot the field however. ​**Orphaned MTUs in unfinished anomalies or belts in our systems are free to be shot if attempts to contact the owner have failed** (give them a few minutes in case they DC'​d). ​
  
-=== §6 - Bubbles === +**Encounter Surveillance Systems ​are strictly prohibited ​in Brave Spaceand may be shot on sight.**
-**Blue Bubbles ​are free to shoot if they are unattended. +
-** +
-If you put up bubbles, take them down before going AFK or logging off, if a blue ship dies in your unattended bubbleyou will have to srp it because that's the classy thing to do.  Keep it classy! If your bubble is abandoned it can be shot and destroyed by blues.+
  
-Do not anchor bubbles on gates in GE- or any to GE- leading gates except for V-3 GE- gate.  The V-3 GE- gate is a high traffic gate so remind yourself that if a blue ship dies in an unattended ​bubble you deployed you're expected to take personal responsibility and compensate the newbro who lost their stuff. ​ If there'​s a dispute about this, bring to HR for resolution. ​ If you anchor a bubble here, announce it in Catch Standing Fleet as well as Int.Catch so folks can be aware a camp has gone up.+**Brave Bubbles are free to be shot if they are unattended.**
  
-Guide:+If you put up bubbles, take them down before going AFK or logging off, if a blue ship dies in your unattended bubble, you will have to SRP it, because that's the classy thing to do. If your bubble is abandoned it can be shot and destroyed by blues.
  
-  ​   Be reasonable ​with it +Do not anchor bubbles on gates in GE-8JV or any gates leading to GE-8JV except for the V-3YGY -> GE-8JV gate. This gate is a high traffic area so remind yourself that if a blue ship dies in an unattended bubble you deployed you're expected to take personal responsibility and compensate the newbro who lost their stuff. If there'​s a dispute about this, bring to HR for resolution. If you anchor a bubble here, announce it in Catch Standing Fleet as well as Int.Catch so folks can be aware a camp has gone up. 
-  *    Anchor a mobile jump drive unit so blues can get OUT If you can't scram the bad guy, you can't hold the bubble, let them MJD away if they get there. ​ This is a service for blues who get stuck. + 
-  *    Never. EVER. On the gate.  ​Always ​at least 100 off in a catch or drag deployment+Guide: 
-  * Post an update in Int.Catch and Catch Standing Fleet that a V-3 bubble is up. +  ​* Be reasonable. 
-  *    ​Leave ​the bubble? NO! BAD NEWBIE! Take it down!+  * Anchor a mobile jump drive unit so blues can get out. If you can't scram the bad guy, you can't hold the bubble, let them MJD away if they get there. This is a service for blues who get stuck. 
 +  * Never anchor a bubble on the gate. Make sure they'​re always ​at least 100km off. 
 +  * Post an update in Int.Catch and Catch Standing Fleet that a bubble is up. 
 +  * Make sure to take down the bubble ​once you're done with it.
  
 === §7 - Capital ships === === §7 - Capital ships ===
  • public/alliance/rules.txt
  • Last modified: 2019/11/18 17:40
  • by Aernir Ridley