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public:alliance:military:wolfpacks [2021/11/10 01:35] – [5-10 Pilots] Shattered Armer | public:alliance:military:wolfpacks [2024/10/28 08:00] (current) – Shattered Armer | ||
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- | Wolfpacks are an implementation of the Economy of Force in an engagement | + | Wolfpacks are an implementation of the Economy of Force which is mostly |
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- | In the context of home defense and Standing Fleet, Wolfpacks allow us to better defend PVErs, deal with roaming gangs and blops droppers, and act as a Quick Reaction Force (QRF) when hostiles | + | In the context of home defense and Standing Fleet, Wolfpacks allow us to better defend PVErs, deal with roaming gangs and blops droppers, and act as a Quick Reaction Force (QRF) when hostile gangs make incursions into our space. They also provide smaller scale learning environments with which newer pilots can learn the tools of the trade and become more effective PVPers, and skills can be passed long to them in more controlled environments, |
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<image shape=" | <image shape=" | ||
- | {{ https://i.imgur.com/ | + | {{ https://raw.githubusercontent.com/ |
</ | </ | ||
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Wolfpacks can start with as few as 5 pilots and as many as 15-20, and the number of wolfpacks operating in Brave space can grow and shrink indefinitely, | Wolfpacks can start with as few as 5 pilots and as many as 15-20, and the number of wolfpacks operating in Brave space can grow and shrink indefinitely, | ||
+ | |||
==== Wolfpack Components ==== | ==== Wolfpack Components ==== | ||
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- | ==== Standing Fleet Wing Setup ==== | + | ==== Comms ==== |
- | Standing Fleet wings should be set up in a way that allows pilots that are interested in joining | + | There is normally no need to take a wolfpack to a different comms channel outside of the main standing fleet area, but if you desire a higher degree of coordination, |
- | **Wing 1: aka "The Splash Zone" | + | If your wolfpack decides to go out on a roam/ |
- | Everyone lands in wing one by default, provided its top squad has been configured as the default squad to join. Anyone taking fleet boss should verify this first things first. | + | Corp System Defense Forces (SDFs) |
- | * Recommend only one squad, set as default squad to join, trusted pilot (fleet boss or one of their alts) in squad command position. | + | If you are running a wolfpack or SDF, the Brave Backup Comms server contains standing coordination channels which is used to allow multiple teams to coordinate on a single threat. |
- | **Wing 2: Wolfpacks** | + | /*===== Becoming the Leader of the Pack ===== |
- | + | ||
- | * Recommend a minimum of 5x Squads, each named Wolfpack 1, Wolfpack 2...etc. | + | |
- | * Each wolfpack picks a squad to go to and divides themselves up and ensures their comp will allow them to fly independently from the rest of Standing Fleet. | + | |
- | + | ||
- | **Wing 3: Seafood Salad** | + | |
- | + | ||
- | * PVE alts and mains should go here. Squad command can be taken for assisting with alt management, so plenty (~10 squads) should be available for pilots to use. | + | |
- | + | ||
- | **Wing 4: Misc** | + | |
- | + | ||
- | * General use wings that can serve various roles for alt management, industrial/ | + | |
- | + | ||
- | ==== Comms ==== | + | |
- | + | ||
- | There is normally no need to take a wolfpack to a different comms channel outside of the main standing fleet area, but if you desire a higher degree of coordination, | + | |
- | ===== Becoming the Leader of the Pack ===== | + | |
Standing Fleet is not an environment which thrives under excessive control/ | Standing Fleet is not an environment which thrives under excessive control/ | ||
+ | */ | ||
===== Recommended Wolfpack Ship Types ===== | ===== Recommended Wolfpack Ship Types ===== | ||
- | Virtually any ships can become part of a wolfpack, but there' | + | Virtually any ships can participate in a wolfpack, but there' |
- | * Ships which can field a hybrid role, such as damage + links (Command Destroyers and Battlecruisers) damage + tackle (Ass Frigs + Combat interceptors) and damage + interdiction (smallgang | + | * Ships which can field a hybrid role, such as damage + links (Command Destroyers and Battlecruisers) damage + tackle (Ass Frigs + Combat interceptors) and damage + interdiction (multirole |
* Ships which provide force-multiplier effects, such as Booshers (require EXTREMELY high skill to use in a smallgang environment) | * Ships which provide force-multiplier effects, such as Booshers (require EXTREMELY high skill to use in a smallgang environment) | ||
- | * Ships which can combat probe and tackle become extremely key when enemies start hiding in safes or high perches. Try to have a combat prober in your wolfpack at all times (Examples: Strategic Destroyers, dedicated tackle cruisers, | + | * Ships which can combat probe and tackle become extremely key when enemies start hiding in safes or high perches. Try to have a combat prober in your wolfpack at all times (Examples: Strategic Destroyers, dedicated tackle cruisers, |
While certain doctrines fleet ships can produce good support/ | While certain doctrines fleet ships can produce good support/ | ||
- | * Microwarpdrives are preferred, as most roaming comps will rely on kiting at extreme speeds (exception: Sansha hulls) | + | * Microwarpdrives are preferred, as most roaming comps will rely on kiting at extreme speeds |
* Whenever possible, everyone should be carrying some kind of tackle module, unless you are flying something designed to kite at extreme ranges (ex: Oracles, Corms/Rail Hecates, etc). | * Whenever possible, everyone should be carrying some kind of tackle module, unless you are flying something designed to kite at extreme ranges (ex: Oracles, Corms/Rail Hecates, etc). | ||
===== How to fly in a wolfpack ===== | ===== How to fly in a wolfpack ===== | ||
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When first joining a Wolfpack, its useful to ask in comms or the fleet chat/group DM what ship types are needed. If no one can answer that question, join the party in whatever you'd like to fly. Dont feel pressured to be in something blingy or try to do more than your share, you're part of a small team and everyone should be supporting one another to the best of their abilities. | When first joining a Wolfpack, its useful to ask in comms or the fleet chat/group DM what ship types are needed. If no one can answer that question, join the party in whatever you'd like to fly. Dont feel pressured to be in something blingy or try to do more than your share, you're part of a small team and everyone should be supporting one another to the best of their abilities. | ||
- | Its ideal for each wolfpack to find its own territory. If you have alts that are typically ratting/ | + | Its ideal for each wolfpack to find its own territory. If you have alts that are typically ratting/ |
- | If your wolfpack decides to go out on a roam/ | + | Most fleets roaming in our space will fit into a category known as a "Nano gang". This is a standard composition comprised |
+ | < | ||
+ | <col md=" | ||
+ | < | ||
+ | <image shape=" | ||
+ | {{ https:// | ||
+ | </ | ||
+ | </ | ||
+ | </ | ||
+ | </ | ||
+ | The biggest threat a standing fleet response will typically face comes from the enemy' | ||
+ | |||
+ | The next most important tactic for fighting a nano gang is grouping. Staying in a tight group and not allowing faster moving ships to over extend and get caught out on their own is key to keeping the fleet alive. If you are one of the fastest moving ships in the wolf pack, be very careful. In the above inforgraphic you will see the center point of the nano gang where all their weapon ranges converge at the 100km mark. This is the kill zone that you never want to find yourself in alone. | ||
+ | |||
+ | To remember the process for forming a wolf pack, use the following acronym, AMPLE: | ||
===== Example Comps ===== | ===== Example Comps ===== | ||
- | ==== 5-10 Pilots | + | None of this represents hard fast requirements or fixed fleet doctrines. These are just example wolfpack layouts which provide well rounded numbers of supports. Most of your ship selection should be based on the enemy composition and numbers, how many pilots and what ship types you need to win the engagement. Generally you want to aim for 1.5x the number of pilots the enemy gang consists of, you can go 1:1 if they are in a low-tier doctrine or you are planning to upship, but try not to go for any greater than twice the enemy strength, at that point if you are still unable to win the engagement you should go back to the drawing board and see if you're flying something which they are "hard countering" |
+ | |||
+ | ==== Pico-Gang (3-6 pilots) | ||
< | < | ||
<alert type=" | <alert type=" | ||
- | Newbro | + | Low SP Comp \\ |
- | Effective Range: | + | Effective Range: \\ |
- | Approx Combined DPS: 1100 | + | Approx Combined DPS: \\ |
</ | </ | ||
**DPS** | **DPS** | ||
- | * Caracal | + | * Caracal |
- | * Caracal | + | * Caracal |
- | * Caracal | + | |
- | * Cormorant | + | |
* Cormorant | * Cormorant | ||
**Support** | **Support** | ||
- | * Maulus | ||
* Maulus | * Maulus | ||
* Scythe | * Scythe | ||
**Tackle** | **Tackle** | ||
* Atron | * Atron | ||
- | * Slasher | + | |
</ | </ | ||
<col md=" | <col md=" | ||
<alert type=" | <alert type=" | ||
- | Mid Tier Comp: //Carpet Bomber //\\ | + | Mid SP Comp\\ |
- | Effective Range: | + | Effective Range: \\ |
- | Approx Combined DPS: 1300 | + | Approx Combined DPS: \\ |
</ | </ | ||
**DPS** | **DPS** | ||
- | * Drake (HML) (Info) | + | * Drake (HML) (Info Links) |
- | * Drake (Skirm) | + | * Caracal (T2 Tripod) |
- | * Drake (Skirm) | + | * Caracal (T2 Tripod) |
- | * Caracal (Long range RLML) | + | |
- | * Caracal (Long range RLML) | + | |
**Support** | **Support** | ||
* Bifrost (Shield) | * Bifrost (Shield) | ||
- | * Arbitrator | + | * Keres (Damps + Point) |
**Tackle** | **Tackle** | ||
- | * Malediction | ||
* Stiletto/ | * Stiletto/ | ||
- | * Sabre (combat prober) | ||
</ | </ | ||
+ | |||
<col md=" | <col md=" | ||
<alert type=" | <alert type=" | ||
- | High Tier Comp: //Generic Kitey Bullshit//\\ | + | High SP Comp\\ |
- | Effective Range: 70km\\ | + | Effective Range\\ |
- | Approx Combined DPS: 3200 | + | Approx Combined DPS: \\ |
</ | </ | ||
**DPS** | **DPS** | ||
* Cerberus/ | * Cerberus/ | ||
* Cerberus/ | * Cerberus/ | ||
- | * Oracle | + | * Brutix Navy Issue (Skirm) |
- | * Oracle | + | |
- | * Hurricane Fleet Issue/ | + | |
- | * Hurricane Fleet Issue/ | + | |
**Support** | **Support** | ||
- | * Loki (Skirm/ | + | * Loki/ |
* Huginn | * Huginn | ||
**Tackle** | **Tackle** | ||
* Malediction | * Malediction | ||
- | * Stiletto | ||
- | * Ramjag | ||
</ | </ | ||
</ | </ | ||
- | ==== 10-15 Pilots ==== | + | ==== Nano-Gang (8-10 Pilots) ==== |
< | < | ||
<alert type=" | <alert type=" | ||
- | Newbro Comp: //Marauder Murderer//\\ | + | Newbro Comp\\ |
- | Effective Range: | + | Effective Range:\\ |
- | Approx Combined DPS: 1100 | + | Approx Combined DPS: \\ |
</ | </ | ||
**DPS** | **DPS** | ||
- | * Bifrost | + | * Cyclone |
- | * Talwar | + | * Caracal |
- | * Talwar | + | * Caracal |
- | * Talwar | + | * Caracal |
- | * Talwar | + | |
* Talwar | * Talwar | ||
* Talwar | * Talwar | ||
* Talwar | * Talwar | ||
**Support** | **Support** | ||
- | * Crucifier | + | * Scythe |
- | * Crucifier | + | * Scythe |
- | * Crucifier | + | |
- | * Vigil | + | |
**Tackle** | **Tackle** | ||
* Atron | * Atron | ||
* Slasher | * Slasher | ||
- | * Punisher | ||
</ | </ | ||
<col md=" | <col md=" | ||
<alert type=" | <alert type=" | ||
- | Mid-Tier Comp: //Buzzsaw//\\ | + | Mid-Tier Comp: \\ |
- | Effective Range: | + | Effective Range:\\ |
- | Approx Combined DPS: 2400 | + | Approx Combined DPS: \\ |
</ | </ | ||
**DPS** | **DPS** | ||
+ | * Cyclone (Skirm/ | ||
* Scythe Fleet Issue | * Scythe Fleet Issue | ||
* Scythe Fleet Issue | * Scythe Fleet Issue | ||
* Scythe Fleet Issue | * Scythe Fleet Issue | ||
- | * Cyclone (Skirm/ | ||
- | * Bellicose (Paints) | ||
* Shield Vedmak | * Shield Vedmak | ||
* Shield Vedmak | * Shield Vedmak | ||
**Support** | **Support** | ||
* Hyena (Web) | * Hyena (Web) | ||
- | * Osprey | + | * Keres (Damps + Point) |
- | * Osprey | + | * Scythe |
- | * Osprey | + | * Scythe |
**Tackle** | **Tackle** | ||
* Malediction | * Malediction | ||
- | * Ramjag/ | ||
- | * Sabre (smallgang fit) | ||
- | * Flycatcher (combat prober) | ||
</ | </ | ||
<col md=" | <col md=" | ||
<alert type=" | <alert type=" | ||
- | High-Tier Comp: //Drone Swarm//\\ | + | High-Tier Comp\\ |
- | Effective Range: | + | Effective Range: \\ |
- | Approx Combined DPS: 2400 | + | Approx Combined DPS: \\ |
</ | </ | ||
**DPS** | **DPS** | ||
- | * Ishtar | + | * Sleipnir |
- | * Ishtar | + | * Naga |
- | * Cerberus | + | * Naga |
- | * Cerberus (RLML) | + | * Omen Navy |
- | * Gila | + | |
- | * Gila | + | |
- | * Claymore (Skirm/ | + | |
**Support** | **Support** | ||
* Huginn | * Huginn | ||
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**Tackle** | **Tackle** | ||
* Malediction | * Malediction | ||
- | * Stiletto | + | * Sabre (smallgang fit) |
- | * Ramjag | + | |
- | * Ramraptor | + | |
</ | </ | ||
</ | </ | ||
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Newbro Comp: //Baby Ricardo//\\ | Newbro Comp: //Baby Ricardo//\\ | ||
Effective Range: 20km\\ | Effective Range: 20km\\ | ||
- | Approx Combined DPS: 4000 | + | Approx Combined DPS: 4000\\ |
+ | Unique Feature: 28 scram strength combined | ||
</ | </ | ||
**DPS** | **DPS** | ||
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</ | </ | ||
+ | ===== Vultures ===== | ||
+ | |||
+ | As a wolfpack defends its territory and kills its game, vultures are inevitably attracted to take advantage of a free meal. In this context however, we are referring to PVE activities which occur in the same system as a wolfpack. Anyone following a wolfpack to take advantage of the relative safety and QRF capabilities they can offer can earn isk. (?) | ||
+ | |||
+ | Recommended practices when taking advantage of the cover of a wolfpack fleet include, but are not limited to: | ||
+ | * Being in comms with your respective wolfpack, whether they are in main comms or one of the wolfpack mumble channels. | ||
+ | * Be aware of what the wolfpack is doing at all times. Its important to know if they are fighting, moving out of system to support another wolfpack, part of our space, or to go on a roam, dismantling/ | ||
+ | * If you are capable of multiboxing, |