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public:alliance:military:wolfpacks [2021/11/09 03:03] – Shattered Armer | public:alliance:military:wolfpacks [2024/10/28 08:00] (current) – Shattered Armer | ||
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====== Wolfpacks ====== | ====== Wolfpacks ====== | ||
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- | Wolfpacks are an implementation of the Economy of Force in Standing Fleet and other engagements spread over multiple systems. This is used to spread | + | Wolfpacks are an implementation of the Economy of Force which is mostly used in Brave' |
+ | \\ | ||
- | In the context of home defense and Standing Fleet, Wolfpacks allow us to better defend PVErs, deal with roaming gangs and blops droppers, and act as a Quick Reaction Force (QRF) when hostiles | + | In the context of home defense and Standing Fleet, Wolfpacks allow us to better defend PVErs, deal with roaming gangs and blops droppers, and act as a Quick Reaction Force (QRF) when hostile gangs make incursions into our space. They also provide smaller scale learning environments with which newer pilots can learn the tools of the trade and become more effective PVPers, and skills can be passed long to them in more controlled environments, |
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===== Theory of Operation ===== | ===== Theory of Operation ===== | ||
- | Typically, standing fleet will reside in a large group within a jump or two of staging. This provides large concentration of force, but low coordination leads to stringing out as the fleet gives chase, with lighter ships getting picked off at the front of the pack while the heavier ships are unable to keep up and arrive too late to participate in the fight. This also leads to outlier systems >2j from Staging being very quiet and poorly defended, | + | Typically, |
+ | |||
+ | Wolfpacks can start with as few as 5 pilots and as many as 15-20, and the number of wolfpacks operating in Brave space can grow and shrink indefinitely, | ||
- | Wolfpacks can start with as few as 5 pilots and as many as 15-20, and the number of wolfpacks operating in Brave space can grow and shrink depending on the time of day and how large standing fleet is at that point. Wolfpacks can also be used as a basis for roaming fleets/ | ||
==== Wolfpack Components ==== | ==== Wolfpack Components ==== | ||
In sub-20 man fleets/ | In sub-20 man fleets/ | ||
- | These are by no means hard numbers, but as a minimum | + | These are by no means hard numbers, but as a general rule **your comp should be comprised of at least 50% DPS, no more than 25% tackle, and around 25-30% support**. |
**Mobility** refers to the speed and align time of your ships. It would be good to avoid battleships, | **Mobility** refers to the speed and align time of your ships. It would be good to avoid battleships, | ||
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**Tacklers** are your fastest ships, and the ones that will land initial scrams on any target your pack engages. These can be smallgang interdictors (probing, fleet variants also accepted, but a tackle midslot should be utilized whenever possible), T1/T2 tackle frigates, or even Recons if you want to get fancy. | **Tacklers** are your fastest ships, and the ones that will land initial scrams on any target your pack engages. These can be smallgang interdictors (probing, fleet variants also accepted, but a tackle midslot should be utilized whenever possible), T1/T2 tackle frigates, or even Recons if you want to get fancy. | ||
- | **Support** means anything which effects the battlefield without the use of offensive highslot modules (excluding tackle). Examples include Electronic Warfare, which can cause significant impact on a smallgang' | + | **Support** means anything which effects the battlefield without the use of offensive highslot modules (excluding tackle). Examples include Electronic Warfare, which can cause significant impact on a smallgang' |
- | ==== Standing Fleet Wing Setup ==== | + | ==== Comms ==== |
- | Standing Fleet wings should be set up in a way that allows pilots that are interested in joining | + | There is normally no need to take a wolfpack to a different comms channel outside of the main standing fleet area, but if you desire a higher degree of coordination, |
- | **Wing 1: aka "The Splash Zone" | + | If your wolfpack decides to go out on a roam/ |
- | Everyone lands in wing one by default, provided its top squad has been configured as the default squad to join. Anyone taking fleet boss should verify this first things first. | + | Corp System Defense Forces (SDFs) |
- | * Recommend only one squad, set as default squad to join, trusted pilot (fleet boss or one of their alts) in squad command position. | + | If you are running a wolfpack or SDF, the Brave Backup Comms server contains standing coordination channels which is used to allow multiple teams to coordinate on a single threat. |
- | **Wing 2: Wolfpacks** | + | /*===== Becoming the Leader of the Pack ===== |
- | * Recommend | + | Standing Fleet is not an environment which thrives under excessive control/ |
- | * Each wolfpack picks a squad to go to and divides themselves up and ensures | + | */ |
+ | ===== Recommended Wolfpack Ship Types ===== | ||
- | **Wing 3: Seafood Salad** | + | Virtually any ships can participate in a wolfpack, but there' |
- | * PVE alts and mains should go here. Squad command can be taken for assisting with alt management, so plenty (~10 squads) should be available for pilots to use. | ||
- | **Wing 4: Misc** | + | |
+ | | ||
+ | * Ships which can combat probe and tackle become extremely key when enemies start hiding in safes or high perches. Try to have a combat prober in your wolfpack at all times (Examples: Strategic Destroyers, dedicated tackle cruisers, Covert Ops, T3Cs, etc) | ||
- | * General use wings that can serve various | + | While certain doctrines fleet ships can produce good support/ |
- | ===== Becoming the Leader of the Pack ===== | + | * Microwarpdrives are preferred, as most roaming comps will rely on kiting at extreme speeds moving in excess of 2000m/s. (exception: Sansha hulls) |
+ | * Whenever possible, everyone should be carrying some kind of tackle module, unless you are flying something designed to kite at extreme ranges (ex: Oracles, Corms/Rail Hecates, etc). | ||
+ | ===== How to fly in a wolfpack | ||
- | Standing Fleet is not an environment which thrives under excessive control/ | + | When first joining |
- | ===== Recommended Wolfpack Ship Types ===== | + | Its ideal for each wolfpack to find its own territory. If you have alts that are typically ratting/ |
- | Virtually any ships can become part of a wolfpack, but there' | + | Most fleets roaming in our space will fit into a category known as a "Nano gang". This is a standard |
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+ | {{ https:// | ||
+ | </ | ||
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+ | </ | ||
- | * Ships which can field a hybrid role, such as damage + links (Command Destroyers | + | The biggest threat a standing fleet response will typically face comes from the enemy' |
- | * Ships which provide force-multiplier effects, such as Booshers | + | |
- | * Ships which can combat probe and tackle become extremely key when enemies start hiding in safes or high perches. Try to have a combat prober | + | The next most important tactic for fighting a nano gang is grouping. Staying in a tight group and not allowing faster moving ships to over extend and get caught out on their own is key to keeping the fleet alive. If you are one of the fastest moving ships in the wolf pack, be very careful. In the above inforgraphic you will see the center point of the nano gang where all their weapon ranges converge at the 100km mark. This is the kill zone that you never want to find yourself in alone. |
+ | |||
+ | To remember the process for forming a wolf pack, use the following acronym, AMPLE: | ||
+ | ===== Example Comps ===== | ||
+ | None of this represents hard fast requirements or fixed fleet doctrines. These are just example wolfpack layouts | ||
+ | |||
+ | ==== Pico-Gang (3-6 pilots) ==== | ||
+ | < | ||
+ | <alert type=" | ||
+ | Low SP Comp \\ | ||
+ | Effective Range: \\ | ||
+ | Approx Combined DPS: \\ | ||
+ | </ | ||
+ | **DPS** | ||
+ | * Caracal | ||
+ | * Caracal (Meta Tripod) | ||
+ | * Cormorant | ||
+ | **Support** | ||
+ | * Maulus | ||
+ | * Scythe | ||
+ | **Tackle** | ||
+ | * Atron | ||
+ | |||
+ | |||
+ | </ | ||
+ | <col md=" | ||
+ | <alert type=" | ||
+ | Mid SP Comp\\ | ||
+ | Effective Range: \\ | ||
+ | Approx Combined DPS: \\ | ||
+ | </ | ||
+ | **DPS** | ||
+ | * Drake (HML) (Info Links) | ||
+ | * Caracal (T2 Tripod) | ||
+ | * Caracal (T2 Tripod) | ||
+ | **Support** | ||
+ | * Bifrost (Shield) | ||
+ | * Keres (Damps | ||
+ | **Tackle** | ||
+ | * Stiletto/ | ||
+ | </ | ||
+ | |||
+ | <col md=" | ||
+ | <alert type=" | ||
+ | High SP Comp\\ | ||
+ | Effective Range\\ | ||
+ | Approx Combined DPS: \\ | ||
+ | </ | ||
+ | **DPS** | ||
+ | * Cerberus/ | ||
+ | * Cerberus/ | ||
+ | * Brutix Navy Issue (Skirm) | ||
+ | **Support** | ||
+ | * Loki/ | ||
+ | * Huginn | ||
+ | **Tackle** | ||
+ | * Malediction | ||
+ | </ | ||
+ | </ | ||
+ | |||
+ | |||
+ | ==== Nano-Gang (8-10 Pilots) ==== | ||
+ | < | ||
+ | <alert type=" | ||
+ | Newbro Comp\\ | ||
+ | Effective Range:\\ | ||
+ | Approx Combined DPS: \\ | ||
+ | </ | ||
+ | **DPS** | ||
+ | * Cyclone (Info/ | ||
+ | * Caracal | ||
+ | * Caracal | ||
+ | * Caracal | ||
+ | * Talwar | ||
+ | * Talwar | ||
+ | * Talwar | ||
+ | **Support** | ||
+ | * Scythe | ||
+ | * Scythe | ||
+ | **Tackle** | ||
+ | * Atron | ||
+ | * Slasher | ||
+ | |||
+ | </ | ||
+ | <col md=" | ||
+ | <alert type=" | ||
+ | Mid-Tier Comp: \\ | ||
+ | Effective Range:\\ | ||
+ | Approx Combined DPS: \\ | ||
+ | </ | ||
+ | **DPS** | ||
+ | * Cyclone (Skirm/ | ||
+ | * Scythe Fleet Issue | ||
+ | * Scythe Fleet Issue | ||
+ | * Scythe Fleet Issue | ||
+ | * Shield Vedmak | ||
+ | * Shield Vedmak | ||
+ | **Support** | ||
+ | * Hyena (Web) | ||
+ | * Keres (Damps + Point) | ||
+ | * Scythe | ||
+ | * Scythe | ||
+ | **Tackle** | ||
+ | * Malediction | ||
+ | </ | ||
+ | <col md=" | ||
+ | <alert type=" | ||
+ | High-Tier Comp\\ | ||
+ | Effective Range: \\ | ||
+ | Approx Combined DPS: \\ | ||
+ | </ | ||
+ | **DPS** | ||
+ | * Sleipnir (Shield | ||
+ | * Naga | ||
+ | * Naga | ||
+ | * Omen Navy | ||
+ | **Support** | ||
+ | * Huginn | ||
+ | * Lachesis | ||
+ | * Scimitar | ||
+ | * Scimitar | ||
+ | **Tackle** | ||
+ | * Malediction | ||
+ | * Sabre (smallgang | ||
+ | </ | ||
+ | </ | ||
+ | |||
+ | ==== 15-20 Pilots ==== | ||
+ | < | ||
+ | <alert type=" | ||
+ | Newbro Comp: //Baby Ricardo// | ||
+ | Effective Range: 20km\\ | ||
+ | Approx Combined DPS: 4000\\ | ||
+ | Unique Feature: 28 scram strength combined | ||
+ | </ | ||
+ | **DPS** | ||
+ | * Thorax | ||
+ | * Thorax | ||
+ | * Thorax | ||
+ | * Thorax | ||
+ | * Algos | ||
+ | * Algos | ||
+ | * Thrasher (Cockbag) | ||
+ | * Thrasher (Cockbag) | ||
+ | * Catalyst | ||
+ | * Catalyst | ||
+ | * Catalyst | ||
+ | **Support** | ||
+ | * Griffin | ||
+ | * Griffin | ||
+ | * Blackbird | ||
+ | * Blackbird | ||
+ | **Tackle** | ||
+ | * Atron | ||
+ | * Atron | ||
+ | * Atron | ||
+ | * Stabber | ||
+ | * Stabber | ||
+ | |||
+ | |||
+ | </ | ||
+ | <col md=" | ||
+ | <alert type=" | ||
+ | Mid-Tier Comp | ||
+ | </ | ||
+ | **DPS** | ||
+ | * | ||
+ | **Support** | ||
+ | * | ||
+ | **Tackle** | ||
+ | * | ||
+ | </ | ||
+ | <col md=" | ||
+ | <alert type=" | ||
+ | High Tier | ||
+ | |||
+ | </ | ||
+ | **DPS** | ||
+ | * | ||
+ | **Support** | ||
+ | * | ||
+ | **Tackle** | ||
+ | * | ||
+ | </ | ||
+ | </ | ||
+ | |||
+ | ===== Vultures ===== | ||
+ | |||
+ | As a wolfpack defends its territory | ||
+ | |||
+ | Recommended practices when taking advantage of the cover of a wolfpack fleet include, but are not limited to: | ||
+ | * Being in comms with your respective wolfpack, whether they are in main comms or one of the wolfpack mumble channels. | ||
+ | * Be aware of what the wolfpack is doing at all times. Its important to know if they are fighting, moving out of system to support another wolfpack, part of our space, or to go on a roam, dismantling/ | ||
+ | * If you are capable of multiboxing, |