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How to Rat in a Gila
The Gila is more expensive, less tanky, and insures worse than the Dominix. However it makes up for this with the ability to field cheap and extremely difficult to kill drones, and more importantly the ability to run both Havens and Sanctums.
You can make around 12-16 million isk/tick (every 20 minutes) using this fit, before bounty modifiers and the ESS cut.
The Ratting Progression Chain
Fittings
The Gila is able to fairly easily run sites in both Catch and Impass. Both fits are Passive-Regen tanked, meaning they have a very high rate of natural shield regeneration that allows them to tank a site while orbiting with an afterburner.
Before flying the below fits, please ensure you are cap stable!
Impass
Impass Gila
[Gila, Impass Gila] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II 10MN Afterburner II Multispectrum Shield Hardener II Multispectrum Shield Hardener II Large Shield Extender II Large Shield Extender II Large Shield Extender II Rapid Light Missile Launcher II Rapid Light Missile Launcher II Rapid Light Missile Launcher II Rapid Light Missile Launcher II [Empty High slot] Medium Core Defense Field Purger II Medium Core Defense Field Purger II Medium Explosive Shield Reinforcer II Hornet II x4 Valkyrie II x8 Scourge Fury Light Missile x5080
Catch
Catch Gila
[Gila, Catch Gila] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Large Shield Extender II Large Shield Extender II Large Shield Extender II Multispectrum Shield Hardener II 10MN Afterburner II EM Shield Hardener II Rapid Light Missile Launcher II Rapid Light Missile Launcher II Rapid Light Missile Launcher II Rapid Light Missile Launcher II Medium Core Defense Field Purger II Medium Core Defense Field Purger II Medium Core Defense Field Purger II Hammerhead II x2 Hornet II x4 Hornet EC-300 x4 Infiltrator II x4 Inferno Fury Light Missile x5000
How to Run Sites
The Gila is unique among subcaps in its ability to run both Havens and Sanctums safely and effectively, along with lower level sites like Forsaken Hubs and Forsaken Rally Points.
Despite this you still want to avoid sites with Forlorn or Hidden in the name, as their spawns can still overwhelm you.
DO NOT run sites in GE-8JV. You are very likely to lose your ship due to high PVP activity.
Before Undocking
- You absolutely need to be on comms and in standing fleet so you can hear intel and call for support in real time.
After Undocking
- Activate your Multispectrum Shield Hardeners and run them for the duration of your ratting.
Sanctums
Sanctums need a bit of special attention due to their unique spawning mechanics, and therefor requires pilots to be active throughout the site. However just the ability to run these sites in the first place is incredibly valuable for a subcap.
The Gila is only capable of running Ring Sanctums, NOT Station Sanctums.
In Catch, Ring Sanctums are capable of spawning a wave that both points and webs you. This can rarely lead to a situation where your tank is quickly overwhelmed by fire from the battleships and you are unable to warp off. For this reason, you should immediately focus all fire on any ship that starts webbing you in these sites.
Repeat For Each Site
- Warp to the site at zero.
- Activate AB and orbit the center of the initial ring spawn at 15 km.
- For each spawn repeat this for the ring the ships spawned on.
- Drop drones and aggress a rat.
- Using rapid lights to kill frigates will moderately improve your ticks.
All Other Sites
With all other sites, including Havens and Forsaken Hubs, you can follow the same process as you have up until this point and run sites in a semi-AFK manner. Bear in mind though as with Sanctums using rapid lights to kill frigates will decently improve your payouts.
Repeat For Each Site
- Warp to the site at zero.
- Activate AB and orbit the center of the site at 15km.
- Drop drones and aggress a rat.
- Using rapid lights to kill frigates will moderately improve your ticks.
If You Get Tackled
For Light Resistance
"Light" resistance is up to 3 of any frigate class, 2 of any destroyer class, or 1 T1 Cruiser.- Begin aligning to a citadel.
- Immediately switch all damage including Rapid Lights to the ship tackling you.
- If the point drops or the enemy ship dies, warp off.
For Heavy Resistance
Anything that's stronger than "Light" resistance is "Heavy" resistance.- Begin aligning to a citadel.
- Immediately switch all damage including rapid lights to the weakest tackle ship on field.
- Start screaming on comms and in fleet for support.