Double check your consumables and other resources. Cap boosters, fuel, strontium clathrates, fighters, ammunition, drugs, mobile depots, ship maintenance bay contents, anchorable bubbles, GTFO packages, mobile cynosural inhibitors, etc. Once you jump, you'll have to make do with what you've brought with you. Don't be "that guy". That guy slows the fleet down and distracts the FC and your fleetmates from more important tasks. Be prepared and bring more than you'll need.