Not updated for blood raider space
This guide has not been updated for the swap to blood raiders space
The disposable nature of this Vexor makes it an excellent choice for AFK ratting in dangerous or heavily camped space.
The Vexor can make 5-7 million ISK/tick as an Alpha and 8-10 million ISK/tick as a max-skill Omega at 100% BRM while costing 20-25 million ISK.
Despite their cost, Faction drones are an excellent investment for the 20% DPS boost over T1 drones. Your profit will be severely reduced with T1 drones.
Both fits cost 20-25 million ISK, including drones, however, platinum insurance will reduce the net loss to 14-19 million ISK. At 100% BRM it will take 40-80 minutes of ratting to pay for the Vexor; at 200% BRM it takes a bare 20-40 minutes.
You must be cap-stable to rat in either of these fits. If you are Omega and you are not stable in the Omega fit, try the Alpha fit. If you keep getting cap alarms despite being cap-stable reduce the cap alarm threshold to 20-25% as cap recharge peaks at 25%. Note that if you are on the edge of stability you may dip below 25% capacitor when your shield booster cycles despite being cap stable.
This Fit Requires Capacitor Stability!
[Vexor, Disposable Ratting Vexor - Guristas - Omega Clone] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Mark I Compact Capacitor Flux Coil Mark I Compact Capacitor Flux Coil 10MN Monopropellant Enduring Afterburner Large Compact Pb-Acid Cap Battery Large Clarity Ward Enduring Shield Booster Enduring Kinetic Shield Hardener Drone Link Augmentor I [Empty High slot] [Empty High slot] [Empty High slot] Medium Kinetic Shield Reinforcer I Medium Thermal Shield Reinforcer I Medium Thermal Shield Reinforcer I Hornet II x1 Vespa II x2 Wasp II x2
This Fit Requires Capacitor Stability!
[Vexor, Disposable Ratting Vexor - Guristas - Alpha Clone] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Mark I Compact Capacitor Flux Coil Mark I Compact Capacitor Flux Coil 10MN Monopropellant Enduring Afterburner Large Compact Pb-Acid Cap Battery Large Clarity Ward Enduring Shield Booster Enduring Thermal Shield Hardener Drone Link Augmentor I [Empty High slot] [Empty High slot] [Empty High slot] Medium Kinetic Shield Reinforcer I Medium Kinetic Shield Reinforcer I Medium Capacitor Control Circuit I Caldari Navy Vespa x2 Caldari Navy Wasp x2 Hornet II x1
In addition to the skills required to sit in the ship, you should have:
After the required skills, consider training:
Make sure you switch to a clean pod before undocking. Your Shield Hardener, Shield Booster, and Afterburner should always be active while you are running a site.
It is extremely rare for the rats to shoot Vexor drones. If this happens, recall your drones, warp to a safe, eject from your ship, and re-board your ship. This seems to reset the rat aggro.
This rarely happens. See site list below for known occasions.
The sites in this list have been tested and determined to be runnable using the above fit. The list is not necessarily comprehensive. In order of profitability:
MTUs are an easy way to make an additional 3-5 million ISK in loot per site, however, they represent an additional 7-9 million ISK per MTU left vulnerable in space.
If space is relatively safe, the easiest way to use MTUs is to deploy the MTUs at the start of the site. This way the MTU is finished looting and ready for collection shortly after the site is finished.
If space is dangerous a safer way to use MTUs is to fetch and deploy the MTU after the site has despawned. This way the MTU can only be killed by combat probing enemies. Do not run the site with the MTU in the Vexor's cargohold; fetch the MTU from a citadel right before you deploy it.
If you have multiple alts running sites keep site bookmarks in a shared folder and have one alt handle deploying and recovering MTUs from all sites.
Disposable Vexors scale very well to multiple alts due to the low skill requirement. As the number of alts increases it becomes more important to listen to the shield alarms of all of them; if one alt is tackled and killed you may be alerted and able to get the others safe.
If some alts have lower skills than others put the high-skill alts in Havens and the low-skill alts in Forsaken Hubs and Forsaken Rally Points so both high and low skill alts finish at approximately the same time.
Skill farming your alts can further add to your profits, however, consider training the alts into stratop support ships such as Midges before starting skill farming.
PVP considerations are dominated by the fact that the most you can lose is 14-19 million ISK.
AFK ratting opens up much more time for ratting because you can be ratting while doing laundry, making dinner, or going to the store. It takes 10 minutes to start a site that is completed in approximately an hour and yields 30 million ISK at 100% BRM. That's 180 million ISK per hour of your time.
In general, paying attention while Vexor ratting does not help much. You should be ignoring neutrals in local (see below) and by the time the neutral is landing on grid your Vexor is lost. The exception is if you are ratting in staging where standing fleet might come to your aid.
In general, ignore neutrals. Most are just passing through. You lose a lot of ISK by pausing ratting to tether up for every neutral that comes by
If you are paying attention and unsure about this neutral, you can continue ratting while aligned out. This prevents you losing your ship against anything except bombers, which can decloak and lock instantly.
If you know that this specific neutral is hunting ratters align out, recall your drones, and warp off.
Overheat everything, put drones on tackle, align to a random celestial or citadel, and put www <system> Vexor tackled by <enemy ship type> in fleet. Have this pre-typed in fleet chat for extra speed.
Expect to lose your ship, however, occasionally you can kill a hunter - especially bombers.
That's expected. Your Vexor probably paid for itself already. Your priority is to get a new ship and recollect the expensive drones you left on grid.
Some hidden benefits of losing your ship:
First, remember that losing a lot of Vexors is expected. You can still be very profitable while losing a Vexor every 2 or 3 sites, especially in high-BRM systems. What matters is that you are not losing Vexors fast enough to seriously cut into your profits.
If you are truly losing too many Vexors, try shifting systems to a quieter system.
Disposable Vexor Ratting requires a high BRM to make meaningful money. A 200% BRM system turns the Vexor's 8-10 million ISK ticks into 16-20 million ISK ticks. That is comparable to what an Ishtar can make in a 100% BRM system. While high BRMs require moving to more dangerous systems, high BRMs also mean the Vexor is paid for faster.
Unlike normal ratting ships you can ignore cloaky campers when selecting systems. Semi-AFK cloaky campers do not drop frequently enough to cut into your profitability.
Also unlike normal ratting ships Vexor ratting in BRAVE's staging can be profitable. Roamers are usually too tied up fighting standing fleet to go for a Vexor and if you are tackled standing fleet may be able to reach you in time to help, provided you are paying enough attention to call for help.