The Dark Blood Fleet Staging Point is the 9/10 DED rated complex found in Blood Raider space. This site is especially tedious even for 9/10s, containing a total of 14 waves of ships across 3 escalations. It also features heavy energy neutralization in all 3 sites, usually coming from towers rather than ships.
WARNING: Because of the randomness in which escalations spawn, a runner is likely to find themselves in hostile space while running this site.
Simply destroy all the ships in both waves to proceed through the gate. Nothing here should test your tank.
Destroyers - 3 Battlecruisers - 3 Battleships - 4
Destroyer - 3 Battlecruisers - 3 Battleships - 6
It is highly recommended to primary down the Energy Neutralizer Sentries on land. Besides that, simply destroy all the ships in all three waves to trigger the next site. The towers do not need to be destroyed. The incoming damage should again be quite low.
Blood Raider Neutralizer Sentry II - 2 Blood Point Defense Battery - 2 Blood Cruise Missile Battery - 4 Destroyers - 2 Battlecruisers - 2 Battleships - 4
Destroyers - 2 Battlecruisers - 2 Battleships - 4
Destroyers - 2 Battlecruisers - 2 Battleships - 3
The first room is ungated. It is highly recommended to primary down the Energy Neutralizer Sentries on land. Besides that, simply destroy all the ships in all three waves to unlock the gate. The towers do not need to be destroyed. This room should not significantly stress your tank.
The Dark Blood Revenant drops cruiser-sized Dark Blood faction modules.
Blood Raider Neutralizer Sentry II - 2 Blood Cruise Missile Battery - 3 Destroyers - 2 Battlecruisers - 3 Battleships - 4
Frigates - 2 Destroyers - 3 Battleships - 4
Dark Blood Revenant (Cruiser) Destroyers - 3 Battlecruisers - 3 Battleships - 2
It is highly recommended to primary down the Energy Neutralizer Sentry on land, and the cruisers in the final wave. Simply destroy all the ships in both waves to trigger the final escalation. The towers do not need to be destroyed. This is the highest damage room until the final escalation, however it should be manageable provided you take out the neuting pressure.
Blood Energy Neutralizer Sentry III - 1 Blood Point Defense Battery - 5 Blood Cruise Missile Battery - 4 Frigates - 3 Cruisers - 4 Battleships - 5
Frigates - 3 Cruisers - 5 (Elder Corpum Priests have energy neutralizers) Battleships - 5
This is the final escalation. It is highly recommended to primary down the Energy Neutralizer Sentries on the initial reinforcement wave.
To finish the site the Blood Raider Fleet Outpost needs to be destroyed, however it will spawn reinforcements as its health decreases. These reinforcements can quickly overwhelm you if you attempt to blitz the site. The structure's stats are identical to those of the Blood Raider Fleet Stronghold found in Blood Raider Naval Shipyards. It fires missiles every 30 seconds, dealing 535,000 EM damage with the equivalent application of XL Torpedos. This equates to about 30,000 pre-resist damage volleys against a webbed-down battleship. It has a chance of dropping Dark Blood and Corpus A-Type modules, along with a 1 run Bhaalgorn BPC.
Blood Raider Fleet Outpost Frigate - 1 Cruisers - 2 Battleships - 5
Frigates - 2 Cruisers - 3 Battleships - 6
Frigates - 3 Cruisers - 3 Battleships - 7
Frigates - 4 Cruisers - 4 Battleships - 5
Effects Tier | Approximate Value |
---|---|
22nd | 101,700,000.00 ISK |
Ship Class | Ship Size | Approximate Ship Value |
---|---|---|
Bhaalgorn | Battleship | 630,000,000.00 ISK |
Deadspace Subset | Deadspace Level | Armor/Shield |
---|---|---|
Corpus | A-Type | Armor |
Faction Subset | Module Size | Armor/Shield |
---|---|---|
Dark Blood | Cruiser | Armor |
Dark Blood | Battleship | Armor |