Table of Contents

Dark Blood Fleet Staging Point - 9/10

The Dark Blood Fleet Staging Point is the 9/10 DED rated complex found in Blood Raider space. This site is especially tedious even for 9/10s, containing a total of 14 waves of ships across 3 escalations. It also features heavy energy neutralization in all 3 sites, usually coming from towers rather than ships.

WARNING: Because of the randomness in which escalations spawn, a runner is likely to find themselves in hostile space while running this site.

Blood Raiders - 9 / 10

Site Compositions

Original Site

First Room

Simply destroy all the ships in both waves to proceed through the gate. Nothing here should test your tank.

First Wave Ships

Destroyers - 3
Battlecruisers - 3
Battleships - 4

Second Wave Ships

Destroyer - 3
Battlecruisers - 3
Battleships - 6

Second Room

It is highly recommended to primary down the Energy Neutralizer Sentries on land. Besides that, simply destroy all the ships in all three waves to trigger the next site. The towers do not need to be destroyed. The incoming damage should again be quite low.

First Wave Ships

Blood Raider Neutralizer Sentry II - 2
Blood Point Defense Battery - 2
Blood Cruise Missile Battery - 4

Destroyers - 2
Battlecruisers - 2
Battleships - 4

Second Wave Ships

Destroyers - 2
Battlecruisers - 2
Battleships - 4

Third Wave Ships

Destroyers - 2 
Battlecruisers - 2
Battleships - 3

First Escalation

First Room

The first room is ungated. It is highly recommended to primary down the Energy Neutralizer Sentries on land. Besides that, simply destroy all the ships in all three waves to unlock the gate. The towers do not need to be destroyed. This room should not significantly stress your tank.

The Dark Blood Revenant drops cruiser-sized Dark Blood faction modules.

First Wave Ships

Blood Raider Neutralizer Sentry II - 2
Blood Cruise Missile Battery - 3

Destroyers - 2
Battlecruisers - 3
Battleships - 4

Second Wave Ships

Spawned when one of the Corpus Popes from the initial spawn is destroyed.
Frigates - 2
Destroyers - 3
Battleships - 4

Third Wave Ships

Spawned when the Corpus Pope from the last spawn is destroyed.
Dark Blood Revenant (Cruiser)

Destroyers - 3
Battlecruisers - 3
Battleships - 2

Second Room

It is highly recommended to primary down the Energy Neutralizer Sentry on land, and the cruisers in the final wave. Simply destroy all the ships in both waves to trigger the final escalation. The towers do not need to be destroyed. This is the highest damage room until the final escalation, however it should be manageable provided you take out the neuting pressure.

First Wave Ships

Blood Energy Neutralizer Sentry III - 1
Blood Point Defense Battery - 5
Blood Cruise Missile Battery - 4

Frigates - 3
Cruisers - 4
Battleships - 5

Second Wave Ships

Spawned when the Corpus Pope from the last spawn is destroyed.
Frigates - 3
Cruisers - 5 (Elder Corpum Priests have energy neutralizers)
Battleships - 5

Second Escalation

This is the final escalation. It is highly recommended to primary down the Energy Neutralizer Sentries on the initial reinforcement wave.

To finish the site the Blood Raider Fleet Outpost needs to be destroyed, however it will spawn reinforcements as its health decreases. These reinforcements can quickly overwhelm you if you attempt to blitz the site. The structure's stats are identical to those of the Blood Raider Fleet Stronghold found in Blood Raider Naval Shipyards. It fires missiles every 30 seconds, dealing 535,000 EM damage with the equivalent application of XL Torpedos. This equates to about 30,000 pre-resist damage volleys against a webbed-down battleship. It has a chance of dropping Dark Blood and Corpus A-Type modules, along with a 1 run Bhaalgorn BPC.

First Wave Ships

Blood Raider Fleet Outpost

Frigate - 1
Cruisers - 2
Battleships - 5

Second Wave Ships

Spawns When Structure Hits 75% Shield
Frigates - 2
Cruisers - 3
Battleships - 6

Third Wave Ships

Spawns When Structure Hits 25% Shield
Frigates - 3
Cruisers - 3
Battleships - 7

Fourth Wave Ships

Spawns When Structure Hits 50% Armor
Frigates - 4
Cruisers - 4
Battleships - 5

Possible Loot

Overseer's Personal Effects

Effects Tier Approximate Value
22nd 101,700,000.00 ISK

Blueprint Copies

Ship Class Ship Size Approximate Ship Value
Bhaalgorn Battleship 630,000,000.00 ISK

Deadspace Modules

Note: 9/10s drop a large amount of Deadspace modules compared to other DED sites.
Deadspace Subset Deadspace Level Armor/Shield
Corpus A-Type Armor

Faction Modules

Faction Subset Module Size Armor/Shield
Dark Blood Cruiser Armor
Dark Blood Battleship Armor