====== Triglavian Space ======
October 13th, CCP introduced a new Triglavian region in New Eden: "Pochven". Formed with the 27 systems that were previously invaded and are now severed from the rest of New Eden.
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===== Triglavian Space properties =====
Pochven is a pseudo-null sec region that can only be accessed via wormholes and filaments.
It is composed of 3 constellations for a total of 27 systems.
WHs to and from Pochven act differently from normal WHs. While they still need to be scanned down, they have a fixed warp-in point, meaning you cannot warp directly to the WH (the first time). Once you bookmark the WH you can warp directly to it (ideal if you don't have the standings to avoid being attacked by the Triglavians or EDENCOM ships guarding it).
===== Standings Requirements =====
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If you wish to use the gate to get into a Triglavian home system Eg. Archee, you will need 7.0 standings with the trigs. NOTE: you don't need 7.0 standings to leave a home system via a gate, only to enter.
[[/public/dojo/wiki/trig-standings|How to get positive Triglavian Standings?]]
===== Mining in Pochven =====
Mining in the Triglavian region of Pochven will consist of 3 main ore types: Talassonite, Rakovene and Bezdnacine. **Mercoxit** can also be found in Pochven, but only in Home systems. Spodumain can be found in any system spawning beside the ores seen below. They contain valuable minerals as shown below:
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Each unit has a volume on **16m3** and requires 100 units to refine. Currently the ores __**cannot**__ be compressed, so they will have to be either reprocessed on site or shipped to a facility in HS for refinement.
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Talassonite at the time of writing is worth the most out of any ore besides Mercoxit due to its large amount of Nocxium. It is the recommended ore for printing isk within Pochven.
===== NPCs in Pochven =====
Pochven is home to four kinds of rats:
- EDENCOM (Killing gives a standing increase with Triglavians)
- Triglavians (Killing gives a standing increase with EDENCOM)
- Rogue Drones (Killing gives a standing increase with Triglavians and EDENCOM)
- Sleepers/Drifters (Killing gives a standing increase with Triglavians and EDENCOM)
NPC will warp to planets, gates, stations and the sun. If they encounter an opposing faction they will fight to the death. It can be entertaining to watch. NPCs you are normally aligned with or have positive standing with may attack you if you get involved in a fight. This is a bug/feature.
===== Ratting in Pochven =====
Ratting in Pochven is usually done for one of two reasons.
- To gain standings by killing sleepers and rogue drones (Killing sleepers requires a significant fleet setup, rogue drones on the other hand can easily be killed in a smartbombing cruiser). Brave Empire runs standings fleets. If you're interested in this content ask a Brave Empire representative for details on the current fits and approach.
- To gain isk, LP and Salavage.
Two sites are usually run to farm isk, Flashpoints and Wold Ark sites. Both require incursion level fleets and will tank your triglavian standings. They are quite lucrative though. Neither site will be covered on this overview page.
The combat anomalies present in chapter 3 of the invasion - namely, the stellar fleet deployment, world ark assault, and observatory flashpoint - continue to be present in pochven. Additionally, there are factional variations of simple combat sites which apparently were supposed to come in several tiers, although CCP never actually put the upper tiers into the game because CCP. These sites have a scaled raw isk payout that is split between the number pilots present, however there is an “optimal” number of pilots which pays out the most total raw isk. Above or below that number, you’ll receive progressively less total isk. This is of course in addition to any loot drops and salvage, which varies in value by faction and difficulty tier.
The lowest tier of factional sites includes:
* Torpid Sleeper Hive
* Convocation Watchpost
* EDENCOM Scout Fleet
* Incipient Drone Swarm
Reported to be roughly on-par with an Emerging Conduit or Edencom Forward Post from Invasion Chapter 3. Notably, the drone swarm is pathetically easy and/or tedious depending on the semi-random nature of wave spawns (Small drones die near-instantly to smartbombs, the battleship/capital drones and up are hull-tanked health sponges that are generally not very threatening for their size-class. You’ll find sleepers and especially their occasional drifter spawns to be the most dangerous by far.
===== Entering Pochven =====
Pochven sounds cool, how do I get there?
==== Pochven Wormholes ====
Five types of wormholes connect to Pochven. There are no real static wormholes into Pochven or out of Pochven. If a wormhole expires or is rolled, it immediately respawns, but the origin point always moves within certain limits. This means it is not possible to control entry/exit to Pochven systems the same way it is to wormhole systems via their statics.
Each wormhole to Pochven has guarding entities. The wormhole end away from Pochven will always have Triglavians on it; the end in Pochven will have Drifters, Rogue Drones, or Edencom at it, depending on the type of the wormhole (not its exact location). The guarding entities appear both as stationary escalating “sites” at the wormhole itself and as roaming entities in the system.
The Pochven wormhole types are as follows:
* X450: originates in Pochven, connects to nullsec. 1B kg total mass, 300M kg max jump mass (up to orca, BS), 16 hour lifetime. Guarding entities: Rogue Drones.
* R081: originates Pochven, leads to C4 class wormhole space. 1B kg total mass, 300M kg max jump mass (up to orca, BS), 16 hour lifetime. Guarding entities: Drifters.
* U372: originates in drone regions, connects to Pochven, 1B kg total mass, 300M kg max jump mass (up to orca, BS), 16 hour lifetime. Guarding entities: Rogue Drones.
* F216: originates in wormhole space, connects to Pochven, 1B kg total mass, 300M kg max jump mass (up to orca, BS), 16 hour lifetime. Guarding entities: Drifters.
* C729: originates in systems 3 jumps from the Pochven systems on the old map, 1B kg total mass., 410m kg max jump mass (up to orca, BS, bowhead), 12 hour lifetime. Guarding entities: Edencom.
Note that the last three wormhole types (U372, F216, C729) can only be opened from outside of Pochven or by the random effect of wormholes opening inside the last 16 hours of their lifetime (which these wormholes always are). The first two types (C450, R081) spawn inside Pochven.
For the first four types (X450, R081, U372 and F216) there are few of them and they move around, so no system in Pochven is guaranteed to have one at any given time.
Need to find a WH to pochven? Use this guide (a lot of the information on this page is taken from this site): https://pochven.electusmatari.com/
Every Pochven system has a C729 wormhole at all times. However, they act in an inverted fashion from normal J-space statics: the C729 "entrance" spawns outside of the system, with the K162 "exit" inside. The C729 side will spawn in a system that was within 3 jumps of the Pochven system when looking at the map from before Pochven was created. If the wormhole expires or is rolled, a new C729 will spawn in one of those systems, connecting to the same Pochven system. Here, normal wormhole logic returns, and the wormhole only becomes visible on the Pochven side if someone warps to it, or by random chance.
This means that if you scan all signatures in all the systems that used to be within 3 jumps from a Triglavian system, you are 100% guaranteed to find the C729 entry to that system. These systems can be highsec, lowsec, nullsec, and in some cases, even other Pochven systems. Wormholes do not spawn in Jita (and this includes, according to observations so far, C729s).
It also makes it difficult, if not impossible, to control the entry from k-space to a Pochven system from inside the system: if you roll the wormhole, a new one will immediately spawn inside a relatively small region. To quickly locate the new wormhole from outside of Pochven immediately after the existing C729 is rolled or expires, you only need to note in which systems a new signature has appeared and to scan that signature. You can use the Agency list of cosmic signatures to help in this (Cosmic Signatures under Exploration).
The end of this document has a schematic of the candidate systems for each Pochven system and links for them on Dotlan.
==== Pochven Filaments ====
In addition to wormholes, you can enter Pochven via filaments. There are filaments for 1, 5, and 15 people for each type. To use a filament, the people wishing to enter into Pochven must be in a fleet, everyone’s safeties must be on yellow or red, and no one can have a combat timer. Fleet must be at least 1000km away from celestials and stations.
When you activate the filament, it launches you to a random spot in space in a Pochven system. Destination system is random among the systems determined by the filament type. Using the filament incurs a 15 minute capsuleer combat timer to everyone involved - this stops you from using one more often than every 15 minutes.
You cannot activate entry filaments from inside Pochven, but have to exit (via a wormhole or using an exit filament) first.
The types of entry filaments are:
* “Pochven” Home - takes you to a random home system (Niarja, Archee, or Kino)
* “Pochven” Border - takes you to a random border system (Senda, Ahtila, Arvasaras, Sakenta, Urhinichi, Otanuomi)
* “Pochven” Inner - takes you to a random inner system (all other systems but homes and borders)
* One “Cladistic” Krai filament for each Triglavian clade (Veles, Perun and Svarog) - takes you to a random system in the Krai in question (see map)
In addition there are two kinds of exit filaments, Glorification “Devana” that take you to a random Triglavian minor victory system, and Proximity “Extraction” that takes you to somewhere close to the Pochven system on the old map.
Filaments can regularly be looted from wrecks of various related entities and be sold on the open market. As such, they are usually available in all the major market hubs.
==== WH Rats ====
Any WH in Pochven will spawn rats corresponding to what is on the other side (Sleepers for J-Space, EDENCOM for HS/LS space, and Rogue Drones for Null Sec)
Wormholes are considered combat sites, so clearing a WH of its rats will get you a DED isk payout. It also escalates the WH and the rats that spawn in the system making things even more crazy.
[[/public/dojo/wiki/edencom-triglavian-farming|Farming Triglavians and Edencom rats for profit]]
===== LP Store =====
The Triglavian LP store can be accessed in some NPC stations within Pochven. Interstellar Navigation logs and Isk are required for exchange within the store.
The best way to get navigation logs and a sizable amount of isk, is to salvage the wrecks of NPCs within Pochven space. Triglavian salvage in particular is highly sought after and is worth a bit of disk.
The Triglavian LP store contains many Triglavian themed items including (but not limited to):
**BPCs:**
* All T1 Disintegrator Ammo Including XL
* All T1 Triglavian Ships including the Zirnitra
* Zirnitra-related Capital Components (Capital Absorption Thruster Array, Capital Radiation Conversion Unit, Capital Ultratidal Entropic Mounting, etc)
* All T1, Meta and Faction Disintegrators including T1 XL
* T1 Entropic Radiation Sink (Meta, Faction missing)
* All T1 and Meta Mutadaptive Remote Armor Repairers
* All Grades of the “Mimesis” Implant Set (+Disintegrator Max Damage Spool and Total Spool Cycles)
**Skill Books:**
* All size classes of “Precursor” Ship including Dreadnought
* All size classes of “Precursor Weapon” including Capital*
* Rakovene, Talassonite, and Bezdnacine Reprocessing
* Triglavian Quantum Engineering and Trigvlavian Encryption Methods (Industry/Invention)
*Does not include weapon specialization (T2) books which drop in abyssals.
Other Items such as (but not limited to):
* Datacore - Triglavian Quantum Engineering
* Triglavian Capital Construction Materials (Capital Trinary State Processor, Capital Zero-Point Field Manipulator, Capital Singularity Radiation Convertor, etc)
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