**Ratting in our staging systems can be dangerous, and is highly discouraged!****This page has not yet been updated for Querious!**
===== How to Rat in a Marauder =====
Marauder ratting is the first step up to making serious ISK by ratting. You will easily be able to double the ticks from an Ishtar. The down side is that semi-AFK ratting will be a thing of the past. You will need to be actively piloting your ship while ratting in a Marauder.
You will also be facing larger up-front costs and be taking a bigger risk. The plus side is that since you'll be flying a 1-2 billion ISK ship, you'll get a better response from standing fleet when you yell for help. (You are in standing fleet, right?)
**Disclaimer:** This page mainly focuses on ratting in Pure Blind space against Guristas rats. For other locations, you will need to refit different ammo and drones based upon the damage type you want to apply.
==== Fitting ====
The following Golem fittings come in two flavors. The torpedo fit will maximize your ticks while raising your danger level a bit. The cruise missile fit has additional survivability if tackled by adding neuts. The downside is that the cruise missiles won't apply or hit as hard and your ticks will be lower.
The Kronos fit will fall somewhere in between. Due to the tracking issues with the hybrid turrets vs. the missiles, your ticks won't be as high as the Torpedo Golem, but it should be better than the Cruise Missile Golem. You can fit in a Dread Guristas Graviton Smartbomb if you desire. It will help a bit when the frigates get close.
[Golem, Ratting Golem (Torp)]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Damage Control II
Missile Guidance Computer II
Republic Fleet Target Painter
Missile Guidance Computer II
Multispectrum Shield Hardener II
Multispectrum Shield Hardener II
Shield Boost Amplifier II
X-Large Shield Booster II
Torpedo Launcher II
Torpedo Launcher II
Torpedo Launcher II
Torpedo Launcher II
[Empty High slot]
[Empty High slot]
[Empty High slot]
Bastion Module I
Large Core Defense Field Extender II
Large Bay Loading Accelerator II
Hornet II x4
Hornet EC-300 x5
Vespa II x3
Scourge Rage Torpedo x7320
Missile Range Script x2
Missile Precision Script x2
Agency 'Hardshell' TB5 Dose II x1
Standard Blue Pill Booster x1
[Golem, Ratting Golem (Cruise)]
Missile Guidance Enhancer II
Ballistic Control System II
Ballistic Control System II
Damage Control II
Multispectrum Shield Hardener II
Multispectrum Shield Hardener II
Shield Boost Amplifier II
Target Painter II
X-Large Shield Booster II
Large Micro Jump Drive
Large Cap Battery II
Bastion Module I
Cruise Missile Launcher II
Medium Energy Neutralizer II
Cruise Missile Launcher II
Medium Energy Neutralizer II
Cruise Missile Launcher II
Medium Gremlin Compact Energy Neutralizer
Cruise Missile Launcher II
Large Capacitor Control Circuit I
Large Warhead Calefaction Catalyst II
Hornet II x10
Hornet EC-300 x5
Scourge Fury Cruise Missile x14216
Standard Blue Pill Booster x1
[Kronos, Ratting Kronos]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Damage Control II
Large Armor Repairer II
Reactive Armor Hardener
Large Cap Battery II
Target Painter II
Large Cap Battery II
Tracking Computer II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Bastion Module I
Large Trimark Armor Pump II
Large Hybrid Burst Aerator II
Hornet II x4
Hornet EC-300 x5
Wasp II x2
Vespa II x3
Void L x10320
Tracking Speed Script x1
Null L x10000
Optimal Range Script x1
[Vargur, Ratting Vargur James Tal]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Damage Control II
Large Cap Battery II
Kinetic Shield Hardener II
Heavy Stasis Grappler II
X-Large Shield Booster II
Tracking Computer II
Multispectrum Shield Hardener II
800mm Repeating Cannon II
Heavy Gremlin Compact Energy Neutralizer
800mm Repeating Cannon II
Bastion Module I
800mm Repeating Cannon II
[Empty High slot]
800mm Repeating Cannon II
Large 'Vehemence' Shockwave Charge
Large Projectile Burst Aerator I
Large EM Shield Reinforcer I
Hornet II x5
Hornet EC-300 x10
Barrage L x5000
Tracking Speed Script x1
Hail L x5480
Optimal Range Script x1
Agency 'Hardshell' TB5 Dose II x2
Standard Blue Pill Booster x2
==== How to Run Sites ====
=== If You're New to Ratting in a Marauder ===
**Give the [[/public/dojo/wiki/ratting|Introduction to Ratting]] page a read to avoid common mistakes and get some background knowledge.****Marauders uniquely utilize the Bastion Module, which similar to a Siege Module massively improves a ship's damage and active tanking with the downside of immobility. It increased from a 30- to a 60-second cycle time in June 2023, making the Bastion module more risky to use.****Make sure you have what you in need in cargo with you before undocking (ammo, scripts, MTUs, etc.).**
=== Running Each Site ===
**Your Hardeners and Tracking Computers (select the proper script depending on the situation) should always be active while you're in a site.****Make sure you are always firing at all times. Any second not firing is "lost" isk. Make sure to always reload when moving from one site to another.**
- Warp to a site at zero. Cruise Golem can jump at 70km.
- For the Cruise Golem, align away from the site, activate your MJD, and jump away.
- Activate your bastion module. Keep it active while you are on the site and actively killing rats.
- As you become more comfortable with the spawns, you will learn when to cycle it off so you can warp to the next site right away.
- Use your shield booster or armor repper as necessary.
- Kill them dirty rats! I prefer to focus on the battleships first as it keeps the number of times I have to cycle the rep smaller. If you're in the Cruise Golem, you should focus on the closest ships first.
- For the torpedo Golem fit, you will only need your target painter for cruisers and below.
**Standard Kill Order: Battleships -> Others****Cruise Golem Kill Order: Closest -> Farthest**
=== Site-Specific Information ===
Some sites require special attention due to a particularly nasty wave or unusual mechanics.
== Havens and Sanctums ==
* **The final wave of these sites may spawn NPC Capitals.** You won't be able to solo these ships, and should warp off.
==== If You Get Tackled ====
As a note: If at any point during the site an enemy ship lands on grid you should immediately red-cycle your bastion (Unless your staying to fight).
=== For Light Resistance ===
"Light" resistance is any combination of up to 5 subcaps that does NOT include:
* Triglavian Ships
* Heavy Interdiction Cruisers
* Logistics Cruisers
* Battleships
\\
- Mention on comms that you're tackled and may require support.
- Make sure you get to as much capacitor you can.
- Only cycle shield booster/armor repper as necessary to save cap.
- Target all the enemies
- Begin killing the the weakest tackle ships on grid. Afterburner destroyer or frigates will be hard to hit. You may need to switch your scripts to tracking scripts. You may need to take some drugs.
- If you're in the cruise missile Golem, hit the tackle ship with all 3 neuts and hope their cap drains before your ship dies.
- If you find yourself unable to kill the tackle or your tank is breaking, continue to the below section.
- If you kill the ships before help lands and you de-cycle bastion, warp off.
=== For Heavy Resistance ===
Anything that's stronger than "Light" resistance is "Heavy" resistance.
- Make sure you're in bastion.
- Heat your hardeners and reps.
- Start screaming on comms and in fleet for support.
- Get someone else to FC the organization of caps and subcaps, doing so yourself can overwhelm you.
- Put 'xxx ' in fleet, and kill any tackle you're capable of killing.
- Use your shield booster/armor repper as necessary to maintain tank. Heat if required.
- Follow FC directions from this point on. Good luck.
{{tag>Ratting Guide Expert Omega English}}