Table of Contents

Skill Plans for Alpha Clones

This wiki article contains recommended 30-day skillplans for Alpha Clones in each race, along with post 30-day extended skillplans.

We highly recommend to use a tool like EVEMon to plan and track your training queue.

ALPHA The skillplans in this section are recommended for Alpha Clones. Omega Clones (i.e. paid subscription accounts) will want to view the Brave Alliance Skillplans instead.

As of December 2017, Alpha Clones are no longer restricted to their own race's skills, meaning you can now crosstrain the below plans as you see fit.

Core Skillset

These Core Skills will help get you started towards whatever you'd like to fly, and will improve the stats and fitting capabilities of all ships.

Core Skills

Total time: 44 days, 22 hours, 37 minutes, 54 seconds

Core Skills EVEMon file

Capacitor Management IV
Mechanics IV
Mechanics V
Hull Upgrades IV
Shield Management II
Shield Management III
Shield Operation I
Shield Operation II
Shield Operation III
Long Range Targeting II
Long Range Targeting III
Signature Analysis II
Signature Analysis III
Navigation IV
Evasive Maneuvering II
Evasive Maneuvering III
Warp Drive Operation II
Warp Drive Operation III
CPU Management V
Power Grid Management V

Amarr Empire

The Amarr race specialize in armor-tanked ships and energy turrets (lasers).

Amarr 30 Day Skill Plan

Total time: 30 days, 21 hours, 15 minutes, 42 seconds

Amarr 30 Day EVEMon file

Propulsion Jamming II
Warp Drive Operation II
Acceleration Control II
Evasive Maneuvering II
High Speed Maneuvering II
Warp Drive Operation III
Evasive Maneuvering III
Weapon Disruption I
Weapon Disruption II
Electronic Warfare II
Electronic Warfare III
Mechanics III
High Speed Maneuvering III
Acceleration Control III
Signature Analysis II
Long Range Targeting II
Signature Analysis III
Target Management III
Energy Grid Upgrades II
Mechanics IV
Hull Upgrades III
Amarr Destroyer I
Capacitor Emission Systems I
Amarr Destroyer II
Amarr Destroyer III
Capacitor Emission Systems II
Repair Systems II
Remote Armor Repair Systems I
Remote Armor Repair Systems II
Remote Armor Repair Systems III
Thermodynamics II
Thermodynamics III
Weapon Upgrades III
Weapon Upgrades IV
Hull Upgrades IV
Motion Prediction III
Surgical Strike II
Trajectory Analysis II
Controlled Bursts III
Capacitor Emission Systems III
Drone Avionics II
Drone Avionics III
Drones II
Drones III
Light Drone Operation I
Drones IV
Drone Durability I
Drone Durability II
Drone Navigation I
Drone Navigation II
Light Drone Operation II
Light Drone Operation III
Navigation IV
Amarr Cruiser I
Medium Energy Turret I
Amarr Cruiser II
Amarr Cruiser III
Medium Energy Turret II
Medium Energy Turret III
Jury Rigging I
Jury Rigging II
Jury Rigging III
Armor Rigging I
Armor Rigging II
Energy Weapon Rigging I
Energy Weapon Rigging II
Electronic Superiority Rigging I
Electronic Superiority Rigging II
Astronautics Rigging I
Astronautics Rigging II

Amarr Extended Skill Plan

Total time: 92 days, 8 hours, 18 minutes, 12 seconds

Amarr Extended EVEMon file

Medium Drone Operation I
Medium Drone Operation II
Medium Drone Operation III
Amarr Frigate IV
Amarr Destroyer IV
Armor Layering I
Long Range Targeting III
Target Management IV
Small Energy Turret IV
Surgical Strike III
Rapid Firing IV
Sharpshooter IV
Trajectory Analysis III
Motion Prediction IV
Controlled Bursts IV
Energy Grid Upgrades III
Energy Grid Upgrades IV
Capacitor Management IV
Amarr Cruiser IV
Medium Energy Turret IV
Energy Pulse Weapons I
Energy Pulse Weapons II
Weapon Upgrades V
Advanced Weapon Upgrades I
EM Armor Compensation I
Explosive Armor Compensation I
Kinetic Armor Compensation I
Thermal Armor Compensation I
Remote Hull Repair Systems I
Repair Systems III
Repair Systems IV
Drones V
Repair Drone Operation I
Repair Drone Operation II
Drone Avionics IV
Drone Interfacing I
Drone Sharpshooting I
Drone Sharpshooting II
Drone Interfacing II
Drone Interfacing III
Drone Durability III
Drone Navigation III
Drone Sharpshooting III
Drone Navigation IV
Drone Sharpshooting IV

Minmatar Republic

The Minmatar race fly pieces of rust welded together with duct tape, and use a mixture of missiles and guns. Their ships are shield-tanked.

Minmatar 30 Day Skill Plan

Total time: 31 days, 18 hours, 37 minutes, 46 seconds

Minmatar 30 Day EVEMon file

Propulsion Jamming II
Warp Drive Operation II
Acceleration Control II
Evasive Maneuvering II
High Speed Maneuvering II
Warp Drive Operation III
Evasive Maneuvering III
Target Painting I
Electronic Warfare II
Electronic Warfare III
Weapon Disruption I
Weapon Disruption II
Mechanics III
High Speed Maneuvering III
Acceleration Control III
Signature Analysis II
Long Range Targeting II
Signature Analysis III
Target Management III
Energy Grid Upgrades II
Hull Upgrades III
Shield Emission Systems I
Shield Emission Systems II
Shield Compensation I
Shield Compensation II
Shield Upgrades III
Mechanics IV
Missile Launcher Operation II
Light Missiles I
Minmatar Destroyer I
Minmatar Destroyer II
Minmatar Destroyer III
Light Missiles II
Light Missiles III
Missile Bombardment I
Missile Bombardment II
Missile Bombardment III
Missile Launcher Operation III
Missile Projection I
Missile Projection II
Rapid Launch I
Rapid Launch II
Rapid Launch III
Target Navigation Prediction I
Target Navigation Prediction II
Repair Systems II
Thermodynamics II
Thermodynamics III
Weapon Upgrades III
Weapon Upgrades IV
Hull Upgrades IV
Motion Prediction III
Surgical Strike II
Trajectory Analysis II
Drones II
Drones III
Light Drone Operation I
Navigation IV
Minmatar Cruiser I
Medium Projectile Turret I
Minmatar Cruiser II
Minmatar Cruiser III
Medium Projectile Turret II
Medium Projectile Turret III
Jury Rigging I
Jury Rigging II
Jury Rigging III
Projectile Weapon Rigging I
Projectile Weapon Rigging II
Electronic Superiority Rigging I
Electronic Superiority Rigging II
Astronautics Rigging I
Astronautics Rigging II
Shield Rigging I
Shield Rigging II

Minmatar Extended Skill Plan

Total time: 96 days, 2 hours, 5 minutes, 28 seconds

Minmatar Extended EVEMon file

Shield Compensation III
Shield Emission Systems III
Shield Management III
Shield Management IV
Minmatar Frigate IV
Minmatar Destroyer IV
Long Range Targeting III
Target Management IV
Small Projectile Turret IV
Surgical Strike III
Rapid Firing IV
Sharpshooter IV
Trajectory Analysis III
Motion Prediction IV
Energy Grid Upgrades III
Energy Grid Upgrades IV
Shield Upgrades IV
Capacitor Management IV
Minmatar Cruiser IV
Missile Launcher Operation IV
Light Missiles IV
Medium Projectile Turret IV
Energy Pulse Weapons I
Energy Pulse Weapons II
Missile Bombardment IV
Rapid Launch IV
Target Navigation Prediction III
Warhead Upgrades I
Warhead Upgrades II
Warhead Upgrades III
Weapon Upgrades V
Advanced Weapon Upgrades I
Shield Operation IV
EM Shield Compensation I
Explosive Shield Compensation I
Kinetic Shield Compensation I
Thermal Shield Compensation I
Armor Layering I
EM Armor Compensation I
Explosive Armor Compensation I
Kinetic Armor Compensation I
Thermal Armor Compensation I
Remote Hull Repair Systems I
Repair Systems III
Repair Systems IV

Caldari State

The Caldari race fly shield-tanked ships, often with missile launchers. They generally don't use drones.

Caldari 30 Day Skill Plan

Total time: 32 days, 21 hours, 18 minutes, 38 seconds

Caldari 30 Day EVEMon file

Missile Launcher Operation II
Light Missiles I
Weapon Disruption I
Light Missiles II
Weapon Disruption II
Light Missiles III
Shield Upgrades III
Warp Drive Operation II
Missile Bombardment I
Missile Bombardment II
Rapid Launch I
Acceleration Control II
Evasive Maneuvering II
High Speed Maneuvering II
Propulsion Jamming II
Warp Drive Operation III
Evasive Maneuvering III
Electronic Warfare II
Electronic Warfare III
Mechanics III
High Speed Maneuvering III
Acceleration Control III
Signature Analysis II
Long Range Targeting II
Signature Analysis III
Target Management III
Energy Grid Upgrades II
Hull Upgrades III
Shield Emission Systems I
Shield Emission Systems II
Shield Compensation I
Shield Compensation II
Mechanics IV
Caldari Destroyer I
Caldari Destroyer II
Caldari Destroyer III
Missile Bombardment III
Missile Launcher Operation III
Missile Projection I
Missile Projection II
Missile Projection III
Rapid Launch II
Rapid Launch III
Target Navigation Prediction I
Target Navigation Prediction II
Thermodynamics II
Thermodynamics III
Weapon Upgrades III
Weapon Upgrades IV
Hull Upgrades IV
Motion Prediction III
Surgical Strike II
Trajectory Analysis II
Controlled Bursts III
Drones II
Drones III
Light Drone Operation I
Navigation IV
Caldari Cruiser I
Medium Hybrid Turret I
Caldari Cruiser II
Caldari Cruiser III
Heavy Missiles I
Medium Hybrid Turret II
Heavy Missiles II
Heavy Missiles III
Medium Hybrid Turret III
Jury Rigging I
Jury Rigging II
Jury Rigging III
Shield Rigging I
Shield Rigging II
Launcher Rigging I
Launcher Rigging II
Hybrid Weapon Rigging I
Hybrid Weapon Rigging II
Electronic Superiority Rigging I
Electronic Superiority Rigging II
Astronautics Rigging I
Astronautics Rigging II

Caldari Extended Skill Plan

Total time: 101 days, 16 hours, 27 minutes, 26 seconds

Caldari Extended EVEMon file

Shield Compensation III
Shield Emission Systems III
Shield Management III
Shield Management IV
Caldari Frigate IV
Caldari Destroyer IV
Long Range Targeting III
Target Management IV
Small Hybrid Turret IV
Surgical Strike III
Rapid Firing IV
Sharpshooter IV
Trajectory Analysis III
Controlled Bursts IV
Motion Prediction IV
Energy Grid Upgrades III
Energy Grid Upgrades IV
Shield Upgrades IV
Capacitor Management IV
Caldari Cruiser IV
Missile Launcher Operation IV
Light Missiles IV
Medium Hybrid Turret IV
Energy Pulse Weapons I
Energy Pulse Weapons II
Missile Bombardment IV
Rapid Launch IV
Target Navigation Prediction III
Warhead Upgrades I
Warhead Upgrades II
Warhead Upgrades III
Weapon Upgrades V
Advanced Weapon Upgrades I
Shield Operation IV
EM Shield Compensation I
Explosive Shield Compensation I
Kinetic Shield Compensation I
Thermal Shield Compensation I
Armor Layering I
EM Armor Compensation I
Explosive Armor Compensation I
Kinetic Armor Compensation I
Thermal Armor Compensation I
Remote Hull Repair Systems I
Repair Systems III
Repair Systems IV

Gallente Federation

The Gallente race use armor-tanked 'droneboats' with turrets.

Gallente 30 Day Skill Plan

Total time: 31 days, 6 hours, 41 minutes, 26 seconds

Gallente 30 Day EVEMon file

Propulsion Jamming II
Warp Drive Operation II
Acceleration Control II
Evasive Maneuvering II
High Speed Maneuvering II
Warp Drive Operation III
Evasive Maneuvering III
Sensor Linking I
Electronic Warfare II
Electronic Warfare III
Weapon Disruption I
Weapon Disruption II
Mechanics III
High Speed Maneuvering III
Acceleration Control III
Signature Analysis II
Long Range Targeting II
Signature Analysis III
Target Management III
Energy Grid Upgrades II
Mechanics IV
Hull Upgrades III
Gallente Destroyer I
Gallente Destroyer II
Gallente Destroyer III
Capacitor Emission Systems I
Capacitor Emission Systems II
Repair Systems II
Thermodynamics II
Thermodynamics III
Weapon Upgrades III
Weapon Upgrades IV
Hull Upgrades IV
Motion Prediction III
Surgical Strike II
Trajectory Analysis II
Controlled Bursts III
Capacitor Emission Systems III
Drone Avionics II
Drone Avionics III
Drones II
Drones III
Light Drone Operation I
Drones IV
Drone Durability I
Drone Durability II
Drone Navigation I
Drone Navigation II
Light Drone Operation II
Light Drone Operation III
Navigation IV
Gallente Cruiser I
Medium Hybrid Turret I
Remote Armor Repair Systems I
Gallente Cruiser II
Gallente Cruiser III
Remote Armor Repair Systems II
Medium Hybrid Turret II
Remote Armor Repair Systems III
Medium Hybrid Turret III
Jury Rigging I
Jury Rigging II
Jury Rigging III
Armor Rigging I
Armor Rigging II
Hybrid Weapon Rigging I
Hybrid Weapon Rigging II
Electronic Superiority Rigging I
Electronic Superiority Rigging II
Astronautics Rigging I
Astronautics Rigging II
Shield Rigging I
Shield Rigging II

Gallente Extended Skill Plan

Total time: 96 days, 9 hours, 43 minutes, 36 seconds

Gallente Extended EVEMon file

Medium Drone Operation I
Medium Drone Operation II
Medium Drone Operation III
Shield Upgrades III
Gallente Frigate IV
Gallente Destroyer IV
Armor Layering I
Long Range Targeting III
Target Management IV
Small Hybrid Turret IV
Drones V
Repair Drone Operation I
Repair Drone Operation II
Drone Avionics IV
Drone Interfacing I
Drone Sharpshooting I
Drone Sharpshooting II
Drone Interfacing II
Drone Interfacing III
Drone Durability III
Drone Navigation III
Drone Sharpshooting III
Drone Navigation IV
Drone Sharpshooting IV
Energy Grid Upgrades III
Energy Grid Upgrades IV
Capacitor Management IV
Gallente Cruiser IV
Medium Hybrid Turret IV
Energy Pulse Weapons I
Energy Pulse Weapons II
Weapon Upgrades V
Advanced Weapon Upgrades I
EM Armor Compensation I
Explosive Armor Compensation I
Kinetic Armor Compensation I
Thermal Armor Compensation I
Remote Hull Repair Systems I
Repair Systems III
Repair Systems IV
Surgical Strike III
Rapid Firing IV
Sharpshooter IV
Trajectory Analysis III
Motion Prediction IV
Controlled Bursts IV
Shield Upgrades IV